Special Rules for Sports Markets
Participation in any section of the Sportsbook offered by D1CE is governed by the rules and regulations outlined below. By engaging in Sportsbook activities, you acknowledge and agree to adhere to the following safeguards and regulations.
Users residing in restricted territories, as defined in the Terms of Service, are strictly prohibited from participating in or viewing sports betting markets. This restriction ensures compliance with regional laws and anti-money laundering (AML) regulations. (a) Any Accounts associated with restricted territories will be flagged for review and may be subject to suspension or closure. (b) Bets placed from restricted regions will be voided, and any associated funds will be withheld in accordance with regulatory obligations.
1. SOCCER
1.1 Match Outcome Bets on the outcome of a match will be settled based on the two halves of the scheduled playing time, including any injury time or stoppages added by the referee. Extra time and penalty shootouts are excluded unless explicitly stated.
1.2 Corners Corners that are awarded but not taken will not be considered in bet settlements.
1.3 Own Goals Own goals will not count for markets such as "Anytime Goalscorer," "Player to Score X," "Next Goalscorer," or similar markets.
1.4 Player Participation All Players who participate in the match from kick-off or after the last goal are considered runners for bet settlements.
1.5 Player Prop Markets Bets on Players not starting in the lineup (i.e., those not in the starting XI) will be voided.
1.6 Anytime Goalscorer Markets Bets will stand if a Player enters the game as a substitute. Players listed in the squad but who remain unused substitutes will have their bets voided.
1.7 First Goalscorer Markets Bets will stand if a Player enters the match as a substitute before the first goal is scored. Players listed as unused substitutes will have their bets voided.
1.8 Last Goalscorer Markets Bets will stand if a Player enters the match as a substitute. Bets will be voided if the Player leaves the match before the last goal is scored. Players listed as unused substitutes will have their bets voided.
1.9 Unlisted Players Scoring If an unlisted Player (a Player not listed in the match-day squad) scores a goal, bets on listed Players will stand.
1.10 Goalscorer Markets Settlement Goalscorer markets will be settled based on TV broadcasts and statistics from the Press Association, unless clear evidence of errors in the data is provided.
1.11 Interval Markets Interval markets will be settled based on goal times reported in TV broadcasts, or if unavailable, the match clock.
1.12 Interval Goal Markets Interval goal markets depend on the time the ball crosses the line, not when the shot is taken.
1.13 Corner Interval Markets Corner interval markets are based on the time the corner kick is taken, not when it is awarded.
1.14 Booking Interval Markets Booking interval markets are based on the time the card is shown, not the time of the infringement.
1.15 Offside Decisions Offsides are settled based on the time the referee makes the decision, including VAR reviews.
1.16 Penalty Markets Penalty markets are settled based on the time the referee awards the penalty, including any VAR reviews.
1.17 Unfinished Penalties Penalties that are awarded but not taken will not be considered.
1.18 Next Scoring Type (a) Freekick: The goal must be scored directly from a freekick or corner. Deflected shots count if credited to the freekick taker. (b) Penalty: The goal must be scored directly from the penalty. Rebounds do not count. (c) Own Goal: Awarded if the goal is officially declared as an own goal. (d) Header: The last touch must be made with the head. (e) Shot: The goal must be scored with any other body part that does not qualify under the categories above. (f) No Goal: Applies if no goal is scored.
1.19 Incorrect Red Cards Bets may be voided if the market was opened with a missing or incorrect red card.
1.20 Incorrect Match Time Bets may be voided if an incorrect match time (over 5 minutes) is displayed.
1.21 Incorrect Score Bets placed during a time of incorrect score display will be voided.
1.22 Incorrect Team Names or Tournament Details Bets may be voided if team names or tournament details are displayed incorrectly.
1.23 Card Rules (a) Yellow Card = 1 point, Red/Yellow-Red Card = 2 points. (b) A second yellow card leading to a red card is not counted separately. (c) A Player cannot cause more than 3 cards in total.
1.24 Regular Play Settlement Settlements will be based on regular 90-minute play, using official evidence.
1.25 Cards After Full Time Cards shown after full time will not be considered.
1.26 Cards for Non-Players Cards for non-Players (e.g., managers, substitutes) will not be considered.
1.27 Booking Points (a) Yellow Card = 10 points, Red/Yellow-Red Card = 25 points. (b) Second yellow cards are not counted separately. (c) A Player cannot accumulate more than 35 booking points.
1.28 Booking Points Settlement Settlements will rely on official statistics.
1.29 Match Format Changes Bets may be voided if the match format is changed.
1.30 Friendly Matches Friendly matches ending before 80 minutes will be voided.
1.31 Team Stats Markets Team stats markets (e.g., shots, fouls) are settled based on data feed providers. The sportsbook may change sources if discrepancies occur.
1.32 Player Prop Bets Player prop bets are settled using OPTA (SoccerStats).
1.33 Woodwork Hits If the ball hits the post or crossbar multiple times without contact, only one hit is counted.
1.34 Offside Follow-Up Offsides are counted if a free kick follows the offside decision.
1.35 VAR Reviews VAR reviews must be officially confirmed through TV broadcasts and referee actions (e.g., checking screens).
1.36 Medical Team Entries Medical team entries count only if the referee permits entry and the Player receives treatment.
1.37 Goal/Own Goal Rulings Goal and own goal rulings follow OPTA's standards based on intent and deflections.
1.38 Shots (a) Shots are defined as clear attempts to score. (b) Shots blocked by defenders are not counted.
1.39 Shots on Goal (a) Shots on goal are those that are on target or result in a goal. (b) Hits off the post or crossbar are not counted unless they result in a goal.
1.40 Goal Assists Goal assists are defined as the final pass leading to a goal, excluding own goals and penalties.
1.41 Tackles (a) Tackles must take possession from an opponent. (b) A tackle is considered won if possession is regained or the ball is cleared.
2. TENNIS
2.1 Retirement and Walkover In the event of a retirement or walkover by any Player, all undecided bets will be voided.
2.2 Delays If a match is delayed (e.g., due to rain, darkness, etc.), all markets remain unsettled, and trading will resume once the match restarts.
2.3 Penalty Points If penalty points are awarded by the umpire, all bets on that game will stand.
2.4 Early Match Completion If a match concludes prematurely before specific points/games are completed, all affected point/game-related markets will be voided.
2.5 Incorrect Score Impact If markets remain open with an incorrect score that significantly impacts the odds, the sportsbook reserves the right to void the affected bets.
2.6 Incorrect Player/Team Display If Players or teams are displayed incorrectly, the sportsbook reserves the right to void respective bets.
2.7 Player Retirement If a Player retires, all undecided markets will be voided.
2.8 Match Tie-Break If a match is decided by a match tie-break, it will be considered as the 3rd set for settlement purposes.
2.9 Tie-Breaks Each tie-break or match tie-break will be counted as 1 game.
3.BASKETBALL
3.1 Overtime Consideration Overtime is not considered unless explicitly stated otherwise.
3.2 Incorrect Match Time If bets were offered with an incorrect match time (by more than 2 minutes), the sportsbook reserves the right to void affected bets.
3.3 Incorrect Score Impact If markets remain open with an incorrect score that significantly impacts the odds, the sportsbook reserves the right to void the respective bets.
3.4 Regular Time Result If overtime is played for qualification purposes, markets will be settled based on the result at the end of regular time.
3.5 Incomplete Matches If a match concludes before the specified point or score is reached, all affected bets will be voided.
3.6 Overtime Markets Markets such as "Will there be overtime" will be settled as "Yes" if the match ends in a draw at the end of regular time, regardless of whether overtime is actually played.
Basketball Player Props Rules
3.7.1 Non-Participation If any of the Players listed in the bet do not participate, the bet will be voided.
3.7.2 Official Box Score All Player bets will be settled based on the final official box score provided by authorized statistic providers.
3.7.3 Venue Change If the venue changes, all bets will stand as long as: (a) The home team remains designated as such. (b) The match is not postponed by more than 48 hours. (c) If the match is canceled or postponed and does not resume the same day, all pending bets will be voided, except those already settled.
3.7.4 Game Suspension (a) If a game is suspended and resumes within 36 hours, all wagers will stand. (b) If the game resumes after 36 hours, all wagers will be void, unless already settled before suspension.
3.7.5 Overtime Inclusion All bets, including Player props, include overtime in the settlement.
3.7.6 Data Sources (a) NBA and NCAA data are sourced from nba.com and ncaa.com, respectively. (b) Euroleague basketball data is sourced from the data-feed provider.
4. AMERICAN FOOTBALL
4.1 Delays In the event of any delay (e.g., rain, darkness, etc.), all markets remain unsettled, and trading will resume once the match restarts.
4.2 Overtime Consideration Overtime is not included in settlements unless explicitly stated otherwise.
4.3 Incorrect Score Impact If markets remain open with an incorrect score that significantly impacts the odds, the sportsbook reserves the right to void the affected bets.
4.4 Incorrect Match Time If bets were offered with an incorrect match time (more than 89 seconds), the sportsbook reserves the right to void the affected bets.
4.5 Wrong Score Display If a wrong score is displayed, the sportsbook reserves the right to void bets placed during that time frame.
4.6 Abandoned or Postponed Matches For abandoned or postponed matches, all bets will be voided unless the match resumes within the same NFL weekly schedule (Thursday–Wednesday local stadium time).
4.7 Incorrect Team Display If teams are displayed incorrectly, the sportsbook reserves the right to void affected bets.
4.8 Player Inclusion All offered Players are treated as active participants for betting purposes.
4.9 Next Touchdown Scorer If no further touchdown is scored, the "Next Touchdown Scorer" market (including overtime) will be voided.
4.10 Unlisted Players Unlisted Players are treated as Competitor1 other Player or Competitor2 other Player for settlement purposes, excluding Players listed without active odds.
4.11 Defense or Special Team Players Defense or Special team Players are treated as Competitor1 d/st Player or Competitor2 d/st Player, even if listed as a dedicated outcome.
4.12 Settlement Sources All markets are settled based on TV broadcasts and official association statistics, unless proven inaccurate.
American Football Player Props Rules
4.13.1 Non-Participation If a Player does not participate, the bet will be voided.
4.13.2 Official Box Score Player bets will be settled based on the final official box score provided by authorized statistics providers.
4.13.3 Venue Change Bets stand if: (a) The home team remains designated as such. (b) The match is not postponed by more than 48 hours. (c) If the match is canceled or postponed and does not resume the same day, all pending bets will be voided.
4.13.4 Game Suspension (a) If a suspended game resumes within 36 hours, wagers will stand. (b) If it resumes after 36 hours, wagers will be voided, except for those already settled.
4.13.5 Data Sources The official data source for American football is nfl.com.
4.13.6 Touchdown Credit A touchdown is credited to any Player who carries or receives the ball into the end zone, excluding passing touchdowns.
4.13.7 Player Tackles (a) Markets for Player tackles are settled based on total tackles (solo + assisted). (b) Overtime is included in the settlement.
5. ICE HOCKEY
5.1 Regular Time Consideration All markets, except for period, overtime, and penalty shootout markets, apply to regular time only, unless explicitly stated otherwise.
5.2 Penalty Shootouts (a) If a match is decided by a penalty shootout, one goal is added to the winning team's score for settlement purposes. (b) This applies to all markets, including overtime and penalty shootouts.
5.3 Incorrect Score Impact If markets remain open while goals or penalties have already occurred, the sportsbook reserves the right to void the respective bets.
5.4 Incorrect Match Time If bets were offered with an incorrect match time (by more than 2 minutes), the sportsbook reserves the right to void affected bets.
5.5 Wrong Score Display If a wrong score is displayed, all markets during that timeframe will be cancelled.
Ice Hockey Player Props Rules
5.6.1 Non-Participation If a Player does not participate, the bet will be voided.
5.6.2 Official Box Score Player bets are settled based on the final official box score provided by authorized statistics providers.
5.6.3 Venue Change Bets stand if: (a) The home team remains designated as such. (b) The match is not postponed by more than 48 hours. (c) If the match is cancelled or postponed and does not resume the same day, all pending bets will be voided.
5.6.4 Game Suspension (a) If a suspended game resumes within 36 hours, wagers will stand. (b) If it resumes after 36 hours, wagers will be voided, except for those already settled.
5.6.5 Data Sources (a) The official data source for ice hockey is nhl.com. (b) All overtime is included in settlement, but penalty shootouts are excluded unless otherwise stated.
6. BASEBALL
6.1 Inning Conclusion If an inning concludes before the target point is reached (including extra innings), bets on markets such as "Which team will reach X points first?" or "Who will score the Xth point?" will be voided.
6.2 Market: "When Will the Match Be Decided?" For the market "When will the match be decided?", if the game is tied after the regular nine innings and proceeds to extra innings, it will be settled as "Any extra inning", regardless of whether extra innings are actually played.
6.3 Market: "Will There Be Overtime?" The market "Will there be overtime?" will be settled as "Yes" if the game is tied at the end of nine innings, whether or not extra innings are played.
6.4 Extra Innings Extra innings are not considered in any market unless explicitly stated.
6.5 Market Settlement After Nine Innings All markets will be settled based on the final result after nine innings (eight and a half if the home team is leading). The only exception is the Winner market in pre-match scenarios (see rule 6.9).
6.6 Postponed Games In the event of a postponed game, all bets will be voided unless the match resumes within 48 hours of the original start time.
6.7 Abandoned Games If a game is abandoned, all unsettled bets are void, unless the match resumes within 48 hours of the original start time. Bets on markets that have already been decided will stand.
6.8 Incorrect Score or Match Status If markets remain open with an incorrect score or match status that significantly impacts the odds, the sportsbook reserves the right to void affected bets.
6.9 Winner Market for Pre-Match Bets The Winner market for pre-match bets will be settled if the game completes at least five innings (four and a half if the home team is leading) and is considered official.
Baseball Player Props Rules
6.10.1 Non-Participation Bets will be voided if one or more Players do not participate.
6.10.2 Official Box Score Player bets are settled based on the final official box score provided by authorized statistics providers.
6.10.3 Venue Change Bets stand if:
(a)The home team remains designated as such.
(b)The match is not postponed by more than 48 hours. If the match is cancelled or postponed and does not resume the same day, all pending bets will be voided.
6.10.4 Game Suspension If a suspended game resumes within 36 hours of the original start time, all wagers will stand. If it resumes after 36 hours, all wagers will be voided, except for those already settled.
6.10.5 Extra Innings in Player Props Extra innings are included in the settlement of bets.
6.10.6 Non-Starting Players If a Player was not in the starting lineup, the bet will be voided.
6.10.7 Player Bets with Determined Outcome Player bets with a determined outcome during the game will be settled as win/loss, regardless of innings played. For undetermined outcomes, the game must go at least eight and a half innings for bets to stand; otherwise, they will be voided.
6.10.8 Late Pitcher Change If there is a late pitcher change, all bets will remain. However, if an individual pitcher does not start, all bets on that pitcher’s markets will be voided.
7. HANDBALL
7.1 Who Scores Xth Point? If a match ends before the Xth point is scored, bets on the market "Who scores Xth point?" will be voided.
7.2 Which Team Wins the Race to X Points? If a match ends before the Xth point is scored, bets on the market "Which team will win the race to X points?" will be voided.
7.3 Regular Time Settlement All markets, except for "Who scores the Xth point?" and "Which team will win the race to X points?", are settled based on regular time only.
7.4 7-Meter Shootout If the match goes to a 7-meter shootout, bets on "Who scores Xth point?" and "Which team will win the race to X points?" will be voided.
7.5 Incorrect Match Time If odds were offered with an incorrect match time (more than three minutes), the sportsbook reserves the right to void the bets.
7.6 Incorrect Score Impact If markets remain open with an incorrect score that significantly impacts the odds, the sportsbook reserves the right to void affected bets.
8. VOLLEYBALL
8.1 Who Scores Xth Point in Set Y? If a set ends before the Xth point is scored, bets on "Who scores Xth point in set Y?" will be voided.
8.2 Incomplete Matches If a match is not completed, all undecided markets will be voided.
8.3 Golden Set The golden set is not considered in any markets.
8.4 Incorrect Score Impact If markets remain open with an incorrect score that significantly impacts the odds, the sportsbook reserves the right to void affected bets.
8.5 Official Points Deductions Official points deductions will be considered for all undecided markets. Markets already determined will not consider deductions.
9. BEACH VOLLEYBALL
9.1 Who Scores Xth Point in Set Y? If a set ends before the Xth point is scored, bets on "Who scores Xth point in set Y?" will be voided.
9.2 Incomplete Matches If a match is not completed, all undecided markets will be voided.
9.3 Golden Set The golden set is not considered in any markets.
9.4 Incorrect Score Impact If markets remain open with an incorrect score that significantly impacts the odds, the sportsbook reserves the right to void affected bets.
9.5 Team Retirement If a team retires, all undecided markets will be voided.
9.6 Official Points Deductions Official points deductions will be considered for all undecided markets. Markets already determined will not consider deductions.
10. FUSTAL
10.1 Regular Time Settlement All markets, except those for halftime, first half, overtime, and penalty shootouts, apply to regular time only.
10.2 Match Interruption If a match is interrupted and resumed within 48 hours of the initial kick-off, all open bets will be settled based on the final result. Otherwise, all undecided bets will be voided.
10.3 Incorrect Market Status If a market remains open when significant events, such as goals, red or yellow-red cards, or penalties, have already occurred, the sportsbook reserves the right to void the bets.
11. RUGBY UNION AND RUGBY LEAGUE
11.1 Regular Time Settlement All markets, excluding those for halftime, first half, overtime, and penalty shootouts, are evaluated based on regular time only.
11.2 Regular 80 Minutes Market outcomes are determined by the result at the end of the scheduled 80 minutes of play. This includes injury or stoppage time but excludes extra time, penalty shootouts, or sudden death, unless otherwise specified.
11.3 Incorrect Market Status If a market remains open after significant events, such as goals, red or yellow-red cards, or penalties, have occurred, the sportsbook reserves the right to void the respective bets.
11.4 Missing or Incorrect Red Card If a market is opened with a missing or incorrect red card, the sportsbook may void bets on the affected market.
11.5 Incorrect Match Time Bets offered with an incorrect match time (exceeding two minutes) may be voided at the sportsbook's discretion.
11.6 Incorrect Team Names or Tournament Details Should team names or tournament details be displayed incorrectly, the sportsbook retains the right to void the respective bets.
12. RUGBY SEVENS
12.1 Regular Time Settlement All markets, except those for halftime, first half, overtime, and penalty shootouts, apply only to regular time.
12.2 Regular 14 / 20 Minutes Market results are based on the conclusion of the scheduled 14 or 20 minutes of play, including injury or stoppage time but excluding extra time, penalty shootouts, or sudden death, unless otherwise stated.
12.3 Incorrect Market Status If significant events, such as goals, red or yellow-red cards, or penalties, occur while the market remains open, the sportsbook reserves the right to void the respective bets.
12.4 Missing or Incorrect Red Card If a market opens with a missing or incorrect red card, the sportsbook may void bets on the affected market.
12.5 Incorrect Match Time Odds offered with an incorrect match time (over one minute) can result in the sportsbook voiding affected bets.
12.6 Incorrect Team Names or Categories The sportsbook reserves the right to void bets if team names or categories are displayed incorrectly.
13. DARTS
13.1 Incomplete Matches If a match is not completed, all undecided markets will be voided.
13.2 Incorrect Score Impact Markets that remain open with an incorrect score that significantly impacts the odds may be voided at the sportsbook's discretion.
13.3 Incorrect Player or Team Display The sportsbook reserves the right to void bets if Players or teams are displayed incorrectly.
13.4 Undecided Markets in Incomplete Matches All undecided markets will be voided if a match is not completed.
13.5 Bullseye Checkout Color A bullseye counts as a red checkout color.
14. SNOOKER
14.1 Player Retirement or Disqualification If a Player retires or is disqualified, all undecided markets are voided.
14.2 Re-Rack In the event of a re-rack, settlements stand if the outcome was determined before the re-rack.
14.3 Fouls and Free Balls Fouls or free balls do not count toward the settlement of any Potted-Color market.
14.4 Incomplete Frames If a frame starts but is not completed, all frame-related markets will be voided, unless the outcome has already been determined.
14.5 Incorrect Score Impact Markets that remain open with an incorrect score significantly impacting the odds may be voided at the sportsbook's discretion.
14.6 Incorrect Player or Team Display The sportsbook reserves the right to void bets if Players or teams are displayed incorrectly.
14.7 Undecided Markets in Incomplete Matches All undecided markets will be voided if a match is not completed.
15. TABLE TENNIS
15.1 Who Scores [Xth] Point in Set [Y]? Bets on the market “Who scores [Xth] point in set [Y]” will be void if the set ends before the Xth point is reached.
15.2 Incomplete Matches If a match is not completed, all undecided markets will be voided.
15.3 Incorrect Score Impact The sportsbook reserves the right to void bets if markets remain open with an incorrect score that significantly impacts the odds, based on reasonable judgment.
15.4 Incorrect Player or Team Display The sportsbook reserves the right to void bets if Players or teams are displayed incorrectly.
15.5 Player Retirement If a Player retires, all undecided markets will be void.
15.6 Official Points Deductions Official points deductions will be considered for all undetermined markets. Markets that have already been settled will not take deductions into Account.
16. BOWLS
16.1 Who Wins the Race to X Points or Who Scores Xth Point? Bets on markets such as “Xth set - which team wins the race to X points” or “Xth set - which team scores Xth point” will be void if a set ends before the Xth point is reached.
16.2 Player Retirement or Walkover In cases where a Player retires or gives a walkover, all undecided bets will be void.
16.3 Incorrect Score Impact The sportsbook reserves the right to void bets if markets remain open with an incorrect score that significantly impacts the odds, based on reasonable judgment.
16.4 Incorrect Player or Team Display The sportsbook reserves the right to void bets if Players or teams are displayed incorrectly.
16.5 Player Retirement All undecided markets will be void if a Player retires.
17. CRICKET
17.1 Match Betting
(a) All match betting will be settled in accordance with official competition rules. (b) For matches affected by adverse weather, bets will be settled based on the official result. (c) If no official result is declared, all bets will be void. (d) In the case of a tie, if the official competition rules do not determine a winner, dead-heat rules will apply. For competitions where a bowl-off or super over determines the winner, bets will be settled based on the official result. (e) In First-Class Matches, if the official result is a tie, bets will be settled as a dead heat between both teams. Bets on the draw will be considered losses. (f) If a match is discontinued due to external factors, bets will be void unless a winner is declared based on the official competition rules. (g) If a match is canceled, all bets will be void unless it is replayed or restarted within 36 hours of its advertised start time.
17.2 Double Chance
(a) A tie will be settled as a dead heat. (b) All match-related bets will be settled in accordance with official competition rules. (c) If no official result is declared, all bets will be void.
17.3 Match Betting: Draw No Bet
(a) A tie will be settled as a dead heat. (b) All match-related bets will be settled in accordance with official competition rules. (c) If no official result is declared, all bets will be void.
17.4 Toss Winner
(a) If no toss takes place, all bets will be void. (b) Other equivalents, such as a bat flip, are considered valid tosses.
17.5 Toss/Win Double
(a) Toss Winner rules apply as stated above. (b) Match Betting rules apply as stated above.
17.6 Tied Match
(a) All bets will be settled based on the official result. (b) If the match is abandoned or no official result is declared, all bets will be void. (c) In First-Class matches, a tie occurs when the side batting second is bowled out for a second time with scores level.
17.7 Most Fours
(a) In limited-overs matches, bets will be void if fewer than 80% of the scheduled overs in either innings are completed due to external factors, including bad weather, unless already settled. (b) In drawn First-Class matches, bets will be void if fewer than 200 overs are bowled, unless already settled. (c) Only fours scored from the bat (off any delivery—legal or not) will count toward the total. Overthrows, all-run fours, and extras do not count. (d) Fours scored in a super over do not count. (e) In First-Class matches, only first innings fours will count.
17.8 Most Sixes
(a) Bets will be void if fewer than 80% of scheduled overs in either innings are completed due to external factors, including bad weather, unless already settled. (b) In drawn First-Class matches, bets will be void if fewer than 200 overs are bowled, unless already settled. (c) Only sixes scored from the bat count. Overthrows and extras do not count. (d) Sixes scored in a super over do not count. (e) In First-Class matches, only first innings sixes will count.
17.9 Most Extras
(a) Bets will be void if fewer than 80% of the scheduled overs in either innings are bowled unless already settled. (b) In drawn First-Class matches, bets will be void if fewer than 200 overs are bowled unless already settled. (c) All extras, including wides, no balls, byes, leg byes, and penalty runs, count toward the total. Runs off the bat combined with extras from the same delivery do not count toward the total extras. (e) Extras in a super over do not count. (f) In First-Class matches, only first innings extras count.
17.10 Most Run Outs Conceded
(a) A run-out “conceded” occurs when a team member is dismissed via a run-out while batting. (b) Bets will be void in limited-overs matches if fewer than 80% of scheduled overs in either innings are completed due to external factors, including bad weather, unless already settled. (c) In drawn First-Class matches, bets will be void if fewer than 200 overs are bowled unless already settled. (d) Run-outs in a super over do not count. (e) In First-Class matches, only first innings run-outs count.
17.11 Highest First Over
(a) The first over must be completed for bets to stand unless settlement has already been determined. (b) If, during the first over, the innings ends due to external factors such as bad weather, all bets will be void unless settlement has already been determined before the reduction of overs. (c) In First-Class matches, this market applies only to each team’s first innings. (d) Extras and penalty runs in the specified over count towards settlement.
17.12 Most Runs in Groups of Overs
(a) If the specified number of overs is not completed, the bet will be void unless the team is all out, declares, reaches their target, or settlement has already been determined. (b) In limited-overs matches, bets will be void if fewer than 80% of the specified overs have been bowled due to external factors, including bad weather, unless settlement has already been determined before the reduction. (c) In First-Class matches, this market applies only to each team’s first innings.
17.13 Highest First Partnership
(a) If the batting team reaches the end of its allotted overs, meets its target, or declares before the first wicket falls, the result will be based on the total amassed. (b) For settlement purposes, a batsman retiring hurt does not count as a wicket. (c) In limited-overs matches, bets will be void if the innings is reduced due to external factors, including bad weather, unless settlement has already been determined before the reduction. (d) In drawn First-Class matches, bets will be void if fewer than 200 overs are bowled unless already settled. (e) In First-Class matches, this market applies only to each team’s first innings.
17.14 Match Fours
(a) Bets will be void if fewer than 80% of the overs scheduled to be bowled are completed due to external factors, including bad weather, unless settlement has already been determined before the reduction. (b) In drawn First-Class matches, bets will be void if fewer than 200 overs are bowled unless already settled. (c) Only fours scored from the bat (off any delivery—legal or not) count. Overthrows, all-run fours, and extras do not count. (d) Fours scored in a super over do not count.
17.15 Match Sixes
(a) Bets will be void if fewer than 80% of the overs scheduled to be bowled are completed due to external factors, including bad weather, unless settlement has already been determined before the reduction. (b) In drawn First-Class matches, bets will be void if fewer than 200 overs are bowled unless already settled. (c) Only sixes scored from the bat (off any delivery—legal or not) count. Overthrows and extras do not count. (d) Sixes scored in a super over do not count.
17.16 Match Extras
(a) Bets will be void if fewer than 80% of the overs scheduled to be bowled are completed due to external factors, including bad weather, unless settlement has already been determined before the reduction. (b) In drawn First-Class matches, bets will be void if fewer than 200 overs are bowled unless already settled. (c) All wide deliveries, no balls, byes, leg byes, and penalty runs count towards the total. Runs off the bat combined with extras from the same delivery do not count toward extras. (d) Extras in a super over do not count.
17.17 Match Wides
(a) Bets will be void if fewer than 80% of the overs scheduled to be bowled are completed due to external factors, including bad weather, unless settlement has already been determined before the reduction. (b) In drawn First-Class matches, bets will be void if fewer than 200 overs are bowled unless already settled. (c) Any runs resulting from a wide delivery, except penalty runs, count towards the total. (d) Wides in a super over do not count.
17.18 Match Run Outs
(a) Bets will be void if fewer than 80% of the scheduled overs in either innings are completed due to external factors, including bad weather, unless settlement has already been determined before the reduction. (b) In drawn First-Class matches, bets will be void if fewer than 200 overs are bowled unless already settled. (c) Run-outs in a super over do not count.
17.19 Match Wickets
(a) Bets will be void if fewer than 80% of the overs scheduled to be bowled are completed due to external factors, including bad weather, unless settlement has already been determined before the reduction. (b) In drawn First-Class matches, bets will be void if fewer than 200 overs are bowled unless already settled. (c) Retired hurt does not count as a dismissal. (d) Wickets in a super over do not count.
17.20 Match Ducks
(a) Bets will be void if fewer than 80% of the overs scheduled to be bowled are completed due to external factors, including bad weather, unless settlement has already been determined before the reduction. (b) In drawn First-Class matches, bets will be void if fewer than 200 overs are bowled unless already settled. (c) A duck is classified as a dismissal for zero runs. (d) Retired hurt does not count as a dismissal. (e) Ducks in a super over do not count.
17.21 Match Milestones
(a) Milestone Counting: Each individual innings of 50+ or 100+ is counted. A score over 100 counts as both a 50 and a 100. (b) Limited Overs Matches: Bets will be void if fewer than 80% of the scheduled overs are bowled due to external factors, unless settlement has already been determined. (c) First-Class Matches: Bets will be void if fewer than 200 overs are bowled in a drawn match, unless settlement has already been determined.
17.22 Maximum Over in Match (a) Limited Overs Matches: Bets will be void if fewer than 80% of the scheduled overs are bowled due to external factors, unless settlement has already been determined. (b) First-Class Matches: Bets will be void if fewer than 200 overs are bowled in a drawn match, unless settlement has already been determined. (c) Runs Counting: All runs, including extras, count. Super overs do not count. (d) The Hundred: An over consists of 5 legal deliveries, with 20 overs per innings. Other limited-overs rules apply.
17.23 Match Top Batter (a) Limited Overs Matches: Bets will be void if fewer than 50% of scheduled overs are bowled in either innings due to external factors. (b) First-Class Matches: Applies only to the first innings of each team. Bets will be void if fewer than 200 overs are bowled, unless settlement has already been determined. (c) Player Substitutions: Concussion substitutes count. If a batter is named in the starting XI but does not bat, bets stand. New markets may be offered for in-play substitutions. (d) Ties: Dead-heat rules apply. Super-over runs do not count.
17.24 Match Top Bowler (a) Limited Overs Matches: Bets will be void if fewer than 50% of scheduled overs are bowled in either innings due to external factors. (b) First-Class Matches: Applies only to the first innings of each team. Bets will be void if fewer than 200 overs are bowled, unless settlement has already been determined. (c) Player Substitutions: Concussion substitutes count. If a bowler is named in the starting XI but does not bowl, bets stand. Bets will be void if a substitute not in the starting XI takes the most wickets. (d) Ties: The bowler with the fewest runs conceded wins. If still tied, dead-heat rules apply. Super-over wickets do not count. (e) No Wickets: Bets will be void if no bowlers take a wicket.
17.25 Team of Top Batter (a) Rules: Same rules as Match Top Batter. (b) Ties: Dead-heat rules apply if top batters on both teams score the same runs. (c) Curtailed Matches: Bets stand if settlement has already been determined.
17.26 Team of Top Bowler (a) Rules: Same rules as Match Top Bowler. (b) Ties: Dead-heat rules apply if top bowlers on both teams take the same number of wickets. (c) Curtailed Matches: Bets stand if settlement has already been determined.
17.27 Player of the Match (a) Settlement: Bets will be settled on the officially declared Player of the match. (b) Ties: Dead-heat rules apply. (c) No Declaration: Bets will be void if no Player of the match is declared. (d) Player Participation: Bets include all Players who participated, including substitutes. Bets will be void if a Player does not play.
17.28 First Innings Lead (a) Completion: Both first innings must be completed. (b) Ties: Dead-heat rules apply. (c) Drawn Matches: Bets will be void if fewer than 200 overs are bowled, unless settlement has already been determined.
17.29 Fifty/Hundred in Match (a) Milestone Counting: Any score of 50 and above counts as a fifty. Similarly, any score of 100 and above counts as a hundred. (b) Limited Overs Matches: Bets will be void if fewer than 80% of the scheduled overs are bowled due to external factors, unless settlement has already been determined. (c) First-Class Matches: Bets will be void if fewer than 200 overs are bowled in a drawn match, unless settlement has already been determined.
17.30 Fifty/Hundred in First Innings (a) Milestone Counting: Any score of 50 and above counts as a fifty. Similarly, any score of 100 and above counts as a hundred. (b) Limited Overs Matches: Bets will be void if fewer than 80% of the scheduled overs in the first innings are completed due to external factors, unless the bet's outcome has already been determined. (c) First-Class Matches: Bets will be void if fewer than 200 overs are bowled in a drawn match unless the bet's outcome has already been determined before the reduction. (d) Scope: In First-Class matches, this market applies only to the first innings of the match, not both teams’ first innings.
17.31 Highest Individual Score (a) Limited Overs Matches: Bets will be void if fewer than 80% of the scheduled overs are bowled due to external factors unless the bet's outcome has already been determined. (b) First-Class Matches: Bets will be void if fewer than 200 overs have been bowled in a drawn match unless the bet's outcome has already been determined. (c) Ties: Dead-heat rules apply.
Delivery Markets
17.32 Runs off Delivery (a) Settlement Basis: The result is determined by the number of runs added to the team total off the specified delivery. (b) Illegal Balls: All illegal balls count as deliveries. For example, if an over starts with a wide, the first delivery is settled as 1, and the next ball is deemed as delivery 2 for that over. (c) Free Hits: Runs scored off additional deliveries due to a free hit do not count. (d) All-Inclusive Runs: All runs, whether off the bat or not, are included. For instance, a wide with three extra runs taken equates to 4 runs in total off that delivery. (e) The Hundred Format: An over consists of 5 legal deliveries; a full innings is made up of 20 overs.
17.33 Runs in Over (a) Completion Requirement: The specified over must be completed for bets to stand unless the result is already determined. (b) Interrupted Innings: If an innings ends during an over, the over is deemed complete unless the innings ends due to external factors, in which case all bets will be void unless the result is already determined. (c) Extras and Penalty Runs: Count towards the settlement. (d) The Hundred Format: An over consists of 5 legal deliveries; a full innings is made up of 20 overs.
17.34 Boundary in Over (a) Applicability: Follows the same rules as “Runs in Over.” (b) Boundaries Counted: Only boundaries scored from the bat (off any delivery – legal or not) count as a boundary. Overthrows, all-run fours, and extras do not count.
17.35 Wicket in Over (a) Applicability: Follows the same rules as “Runs in Over.” (b) Valid Wickets: Any wicket counts, including run-outs. A batsman retiring hurt does not count as a wicket. (c) Special Cases: If a batsman is timed out or retired out, the wicket is deemed to have taken place on the previous ball.
17.36 Over Odd/Even (a) Applicability: Follows the same rules as “Runs in Over.” (b) Zero Classification: Zero is deemed an even number.
Group Markets
17.37 Runs in Groups of Overs (a) Completion Requirement: If the specified number of overs is not completed, the bet will be void unless the team is all out, declares, reaches their target, or the result is already determined. (b) Extras and Penalty Runs: Count towards the settlement. (c) Limited Overs Matches: Bets will be void if the total innings is reduced to less than 80% of the stated maximum overs at the time the bet was placed unless the result is already determined. (d) The Hundred Format: An over consists of 5 legal deliveries; a full innings is made up of 20 overs.
17.38 Wickets in Groups of Overs (a) Completion Requirement: If the specified number of overs is not completed, the bet will be void unless the team is all out, declares, reaches their target, or the result is already determined. (b) Special Cases: If a batter is timed out or retired out, the wicket is deemed to have taken place on the previous ball. Retired hurt does not count as a dismissal. (c) Limited Overs Matches: Bets will be void if the total innings is reduced to less than 80% of the stated maximum overs at the time the bet was placed unless the result is already determined. (d) The Hundred Format: An over consists of 5 legal deliveries; a full innings is made up of 20 overs.
17.39 Runs in Session
(a) Result Determination: The result is based on the total number of runs scored in the specified session, regardless of which team scores them. (b) Minimum Overs Requirement: If fewer than 20 overs are bowled in a session, bets will be void unless the result is already determined.
17.40 Innings Runs
(a) Limited Overs Matches: Bets will be void if fewer than 80% of the scheduled overs are bowled due to external factors unless the result is already determined. (b) First-Class Matches: Bets will be void if fewer than 200 overs have been bowled in a drawn match unless the result is already determined. (c) Incomplete Innings: Bets will also be void in drawn First-Class matches if fewer than 60 overs have been bowled in an incomplete innings unless the result is already determined. (d) Declarations: If a team declares, that innings is considered complete for settlement purposes.
17.41 Innings Wickets
(a) Limited Overs Matches: Bets will be void if fewer than 80% of the scheduled overs are bowled due to external factors, unless already determined. (b) First-Class Matches: Bets will be void if fewer than 200 overs have been bowled, unless already determined. (c) Retired Hurt: Does not count as a dismissal. (d) Declarations: An innings declared is considered complete for settlement purposes.
17.42 Innings Fours
Same as Most Fours.
17.43 Innings Sixes
Same as Most Sixes.
17.44 Innings Extras
Same as Most Extras.
17.45 Innings Wides Conceded
Same as Match Wides.
17.46 Innings Ducks
Same as Match Ducks.
17.47 Innings Run Outs
Same as Most Extras.
17.48 Maximum Over in Innings
Same rules as Maximum Over in Match.
17.49 Innings Runs, Odd or Even?
(a) Abandoned or Forfeited Innings: Bets will be void. (b) No Official Result: Bets will be void.
17.50 Innings to Finish with a Boundary
(a) Valid Boundaries: Only boundaries scored from the bat (off any delivery – legal or not) count. Overthrows, all-run fours, and extras do not count. (b) Limited Overs Matches: Bets will be void if the overs are reduced after placing the bet due to external factors, including bad weather. (c) Abandoned Matches: Bets will be void if there is no official result.
17.51 Top Batter in Innings
(a) Result Basis: Determined by the batter with the highest individual score in a team’s innings. (b) Limited Overs Matches: Bets will be void if fewer than 50% of scheduled overs are bowled, unless already determined. (c) First-Class Matches: Bets apply only to the first innings of each team and are void if fewer than 200 overs are bowled, unless already determined. (d) Player Substitutions: Concussion subs count. Replacement Players are considered in settlement. (e) Dead Heat Rules: Apply in case of ties. (f) Super Overs: Runs scored in super overs do not count.
17.52 Top Bowler in Innings
(a) Result Basis: Determined by the bowler with the most wickets in an innings. (b) Limited Overs Matches: Bets void if fewer than 50% of scheduled overs are bowled, unless already determined. (c) First-Class Matches: Bets apply only to the first innings of each team and are void if fewer than 200 overs are bowled, unless already determined. (d) Player Substitutions: Concussion subs count. Replacement Players are considered in settlement. (e) Tie Rules: Fewest runs conceded wins; otherwise, dead heat rules apply. (f) No Wickets: Bets will be void if no bowlers take a wicket. (g) Super Overs: Wickets taken in super overs do not count.
17.53 Last Player Standing
(a) Settlement Basis: Determined by the last batter to face a delivery (legal or not). (b) Non-Batting Players: Players who retire hurt or do not bat are excluded. (c) Overs Reductions: Bets void if overs are reduced after placing the bet due to external factors, including bad weather. (d) Substitutes: Included in settlement if they played in the innings.
17.54 Most Economical Bowler
(a) Result Basis: Determined by the lowest runs conceded per over. (b) Runs Counted: Wides and no-balls count; byes, leg byes, and penalty runs do not. (c) Limited Overs Matches: Bets void if fewer than 80% of overs are bowled, unless already determined. (d) First-Class Matches: Bets void if fewer than 200 overs are bowled, unless already determined. (e) Player Substitutions: Concussion subs count. (f) Dead Heat Rules: Apply for ties. (g) Super Overs: Runs conceded in super overs do not count.
17.55 Batter Runs
(a) Settlement Basis: The final score at the end of the innings. (b) Not Out Batters: If the batter finishes not out, their score is used. (c) Limited Overs Matches: Bets void if fewer than 80% of overs are bowled, unless already determined. (d) First-Class Matches: Bets void if fewer than 200 overs are bowled, unless already determined. (e) Retired Hurt: Counts if the batter returns later. If not, the score at retirement stands. (f) Super Overs: Runs scored in super overs do not count.
17.56 Combined Batsman Runs
(a) Follows the same rules as “Batter Runs”. (b) If any of the named batters do not bat, the bet will be void unless settlement has already been determined or later determined.
17.57 Batter Fours
(a) The number of fours hit by a batter will be the final result if the batter finishes not out. (b) Non-Batting Players: Bets are void if the batter does not bat. (c) Retired Hurt: If the batter retires hurt and does not return, the result is based on their score when they retired. If they return, the total number of fours counts. (d) Limited Overs Matches: Bets void if fewer than 80% of overs are bowled, unless already determined. (e) First-Class Matches: Bets void if fewer than 200 overs are bowled unless already determined. (f) Valid Fours: Only fours scored off the bat (legal or not) count. Overthrows, all-run fours, and extras do not count. (g) Super Overs: Fours scored in super overs do not count.
17.58 Batter Sixes
(a) The number of sixes hit by a batter will be the final result if the batter finishes not out. (b) Non-Batting Players: Bets are void if the batter does not bat. (c) Retired Hurt: Same as Batter Fours. (d) Limited Overs Matches: Bets void if fewer than 80% of overs are bowled, unless already determined. (e) First-Class Matches: Bets void if fewer than 200 overs are bowled unless already determined. (f) Valid Sixes: Only sixes scored off the bat count. Overthrows and extras do not count. (g) Super Overs: Sixes scored in super overs do not count.
17.59 Batter Milestones
Follows the same rules as “Batter Runs”.
17.60 Batter Deliveries Faced
(a) Matches the scorecard, excluding wides but counting no-balls. (b) Retired Hurt: Deliveries faced count as final if the batter does not return. (c) Limited Overs Matches: Bets void if fewer than 80% of overs are bowled unless already determined. (d) First-Class Matches: Bets void if fewer than 200 overs are bowled unless already determined. (e) Super Overs: Deliveries faced in super overs do not count.
17.61 Batter Method of Dismissal
(a) Non-Dismissed Players: Bets are void if the specified batter is not out or retires and does not return. (b) Returning Batters: Bets stand if the batter returns and is later dismissed. (c) Caught and Bowled: Counted as a fielder catch.
17.62 Bowler Wickets
(a) Non-Bowling Players: Bets are void if the bowler does not bowl. (b) Limited Overs Matches: Bets void if fewer than 80% of overs are bowled unless already determined. (c) First-Class Matches: Bets void if fewer than 200 overs are bowled unless already determined. (d) Super Overs: Wickets taken in super overs do not count.
17.63 Bowler Runs Conceded
(a) Matches the scorecard, including wides and no-balls but excluding byes, leg byes, and penalty runs. (b) Non-Bowling Players: Bets void if the bowler does not bowl. (c) Limited Overs Matches: Bets void if fewer than 80% of overs are bowled unless already determined. (d) First-Class Matches: Bets void if fewer than 200 overs are bowled unless already determined. (e) Super Overs: Runs conceded in super overs do not count.
17.64 Named Player Performance
(a) Points System:
(i) 1 point per run scored.
(ii) 20 points per wicket taken.
(iii) 10 points per catch.
(iv) 25 points per stumping.
(b) Non-Participation: Bets void if the Player is not in the starting XI. (c) Limited Overs Matches: Bets void if fewer than 80% of overs are bowled unless already determined. (d) First-Class Matches: Bets void if fewer than 200 overs are bowled unless both first innings are complete. (e) Super Overs: Points scored in super overs do not count.
17.65 Batter Matchbet
(a) Limited Overs Matches: Bets void if fewer than 80% of overs are bowled unless already determined. (b) First-Class Matches: Bets void if fewer than 200 overs are bowled unless already determined. (c) Player Participation: Both Players must be named in the starting XI or appear as substitutes. (d) Super Overs: Runs scored in super overs do not count.
17.66 Bowler Matchbet
(a) Limited Overs Matches: Bets will be void if fewer than 80% of scheduled overs are bowled in either innings due to external factors (e.g., bad weather), unless settlement has already been determined. (b) First-Class Matches: Bets will be void if fewer than 200 overs are bowled unless settlement has already been determined. (c) Participation Requirement: Both Players must be named in the starting XI or appear as substitutes. (d) Non-Bowling Players: If either Player does not subsequently bowl, all bets are still settled. (e) Super Overs: Wickets taken in a super over do not count.
17.67 All-Rounder Matchbet
(a) Scoring System:
(i) 1 point per run scored.
(ii) 20 points per wicket taken.
(iii) 10 points per catch.
(iv) 25 points per stumping.
(b) Limited Overs Matches: Bets will be void if fewer than 80% of scheduled overs are bowled, unless settlement has already been determined. (c) First-Class Matches: Bets void if fewer than 200 overs are bowled, unless already determined. (d) Participation Requirement: Both Players must be named in the starting XI or appear as substitutes. (e) Non-Participation: Bets still settled if either Player does not bat or bowl. (f) Super Overs: Points scored in super overs do not count.
17.68 Keeper Matchbet
(a) Scoring System: Same as All-Rounder Matchbet. (b) Limited Overs Matches: Bets void if fewer than 80% of overs are bowled unless already determined. (c) First-Class Matches: Bets void if fewer than 200 overs are bowled unless already determined. (d) Role Requirement: Both Players must start as wicketkeepers or appear as substitutes. (e) Role Changes: Bets still settled even if playing roles change. (f) Super Overs: Points scored in super overs do not count.
17.69 Fall of Next Wicket
(a) Result Basis: Bets settle at the final score if the partnership ends by the innings’ conclusion. (b) Retired Hurt: Does not count as a wicket. (c) Limited Overs Matches: Bets void if fewer than 80% of overs are bowled unless already determined. (d) First-Class Matches: Bets void if fewer than 200 overs are bowled unless already determined. (e) Result Determination: Settlement based on whether the line is passed or the wicket falls.
17.70 Next Player Out
(a) Retired Hurt or Incorrect Players: Bets are void if either batter retires hurt or if the batters at the crease differ from those quoted. (b) No More Wickets: Bets void if no further wickets fall.
17.71 Method of Next Wicket Dismissal
(a) Result Basis: Settlement determined by the method of the next wicket. (b) Retired Hurt: Does not count as a wicket. (c) Retired Out: Bets void if a batter is retired out. (d) No Wicket: Bets void if the specified wicket does not fall. (e) Caught and Bowled: Counted as a fielder catch.
17.72 Race to ‘X’ Runs (a) Settlement Rule: All bets stand, regardless of curtailment. (b) No Winner: Settled as “Neither” if neither batter reaches the specified runs.
17.73 Next Boundary Four or Six (a) Result Basis: Bets void if no more boundaries are scored. (b) Valid Boundaries: Only boundaries scored off the bat count. Overthrows, all-run fours, and extras do not count. (c) Limited Overs Matches: Bets void if overs are reduced to less than 80%, unless already determined. (d) First-Class Matches: Bets void if fewer than 200 overs are bowled unless already determined. (e) Super Overs: Boundaries scored in super overs do not count.
17.74 Winning Over (a) Result Basis: Bets void if there is no official result. (b) Limited Overs Matches: Bets void if overs are reduced after placement, unless already determined.
One-Sided Markets
17.75 Both Teams to Score ‘X’ Runs (a) Limited Overs Matches: Judged complete if 80% of overs are bowled at the time the bet was placed. (b) First-Class Matches: Bets void if fewer than 100 overs are bowled in either team’s first innings unless already determined. (c) Declared Innings: A declared innings is considered complete for settlement.
17.76 Either Batter Method of Dismissal All bets will stand regardless of whether either batter remains not out or retires hurt at the end of the innings.
17.77 Both Batters Method of Dismissal Rules are the same as in “Either Batter Method of Dismissal.”
17.78 Runs off Consecutive Deliveries Follows the rules of “Runs off Delivery”, except the specified number of runs must be scored off both named deliveries.
17.79 Wicket off Delivery (a) The specified delivery must be completed for bets to stand. (b) Wicket Validity: Any wicket, including run outs, will count. (c) Exclusions: A batter retiring hurt does not count as a wicket. (d) Special Cases: If a batter is timed out or retired out, the wicket is considered to have occurred on the previous ball.
17.80 Both Batters to Score ‘X’ Runs in Over (a) The specified over must be completed for bets to stand unless settlement has already been determined. (b) Interrupted Innings:
(i) If an innings ends during the over (excluding bad weather or external factors), the over is deemed complete. (ii) If external factors cause the innings to end, all bets will be void unless already determined.
(c) Non-Commencement: If the over does not start, all bets will be void.
(d) Runs Validity:
(i) Only runs scored off the bat count towards settlement. (ii) Bets settle regardless of whether either batter is dismissed or retires hurt before the over begins.
17.81 Both Batters to Score a Boundary in Over (a) Same rules as “Both Batters to Score ‘X’ Runs in Over.” (b) Boundary Validity:
(i) Both fours and sixes count as boundaries. (ii) Only boundaries scored off the bat (legal or not) count. (iii) Overthrows, all-run fours, and extras do not count.
17.82 Both a Four and a Six to be Scored in an Over (a) The specified over must be completed for bets to stand unless settlement has already been determined. (b) Interrupted Innings:
(i) If the innings ends during an over (excluding bad weather), the over is deemed complete. (ii) Bets will be void in case of external interruptions unless already determined.
(c) Boundary Validity: (i) Only boundaries scored off the bat (legal or not) count. (ii) Overthrows, all-run fours, and extras do not count.
17.83 Batters Combo Milestones (a) For Batters: Same rules as “Batter Runs.” In First-Class matches, only first-innings runs count. (b) For Bowlers:
(i) If a bowler does not bowl, they are deemed to have taken 0 wickets. (ii) Limited overs bets void if fewer than 80% of overs are bowled due to external factors unless already determined. (iii) First-Class bets void if fewer than 200 overs are bowled unless the bowler’s innings is complete.
(c) Result Validity:
(i) Determined when the placed lines are passed. (ii) Super-over wickets and runs do not count.
17.84 Batters Combo Milestones (a) Same rules as “Combined Batter Runs.” (b) If any of the named batters do not bat, the bet will be void unless settlement has already been determined or later determined.
Notes for All Markets
17.85 Players Sent Off / Retired Out A Player sent off is treated as retired out and will be settled as a wicket.
17.86 Concussion/Tactical Substitutions (a) Substitutes:
(i) If a Player leaves the field and does not return, the final result is based on their score at the time of leaving. (ii) If a substitute enters, both the original Player and substitute are treated as having participated fully.
17.87 Penalty Runs After the Conclusion of an Innings Penalty runs added to a team’s total after the start of the other team’s innings will not count towards markets in the previous innings.
17.88 The Hundred (a) Overs Format: An over consists of 5 legal deliveries, making up 20 overs per innings. (b) Rules Consistency: All other rules align with limited overs formats.
17.89 Incorrectly Created Matches (a) If a match is created in the wrong format (e.g., T20 instead of List A):
(i) All bets will be void. (ii) A new match will be created for accurate settlements.
18. SQUASH
18.1 Xth Point in Set Bets on “Who scores [Xth] point in set [Y]” will be void if the set ends before the specified point is reached.
18.2 Incorrect Score Impact If markets remain open with an incorrect score that significantly impacts the odds, the sportsbook reserves the right to void affected bets.
18.3 Incorrect Player/Team Display Bets will be void if the displayed Players or teams are incorrect.
18.4 Player Retirement or Disqualification If a Player retires, forfeits, or is disqualified, all undecided bets will be void.
18.5 Official Points Deductions (a) Official point deductions will apply to all undetermined markets. (b) Markets that have already been determined will not consider deductions.
18.6 Penalty Points If penalty points are awarded by the umpire, all bets on that game will stand.
19. AUSSIE RULES FOOTBALL
19.1 Overtime Exclusion All markets exclude overtime unless explicitly stated otherwise.
19.2 Regular 80 Minutes Markets are based on results at the end of the scheduled 80 minutes, including any injury or stoppage time, but excluding extra time unless otherwise specified.
19.3 Incorrect Match Time If odds were offered with an incorrect match time (more than 2 minutes), the sportsbook reserves the right to void affected bets.
19.4 Incorrect Team or Category Display Bets will be void if the team names or categories are displayed incorrectly.
20. BOXING
20.1 Fighter Retirement (a) If a fighter fails to answer the bell for the next round, their opponent will be deemed to have won in the previous round.
20.2 No Contest Result (a) If a fight is declared a “No Contest”, all bets will be void.
20.3 Changes to Scheduled Rounds (a) If the number of scheduled rounds changes before the fight, all bets on:
(i) “Total Rounds” (ii) “Round Betting” (iii) “Method of Victory”
will be void.
20.4 Boxing Market Rules
20.4.1 Winner (To Win the Fight) (a) Predict which fighter will win the bout. (b) If no draw option is offered and the result is a draw (including Majority Draw or Technical Draw), all bets are void.
20.4.2 1X2 (Fight Result) (a) Predict the fight result:
(i) 1 = Fighter 1 wins (ii) X = Draw (iii) 2 = Fighter 2 wins
(b) A Majority Draw or Technical Draw results in a Draw outcome.
20.4.3 Total Rounds (Over/Under) (a) Bet on the round in which the fight result will be decided. (b) For half-rounds:
(i) 1 minute 30 seconds of the respective round defines over/under. (ii) Example: - Over 9.5 rounds means the fight surpasses 1:30 minutes of the 10th round. - If the fight ends exactly at 1:30 of the 10th round, it is considered over 9.5 rounds.
20.4.4 Winner & Exact Round (a) Predict the winner and the round in which they win. (b) Includes victories by:
(i) KO (Knockout) (ii) TKO (Technical Knockout) (iii) Disqualification.
(c) Special Cases:
(i) If a fighter fails to answer the bell, the opponent is deemed the winner of the previous round. (ii) Technical decisions before the end of the fight are settled as win by decision, and round bets are losers.
20.4.5 Winning Method (a) Predict the method of victory:
(i) KO/TKO/Disqualification (ii) Decision.
(b) Bets are settled based on the official result declared. (c) A win by disqualification is counted as KO/TKO.
20.4.6 Any Fighter to Win Inside the Distance (a) Predict whether the fight will end before the scheduled rounds. (b) Technical decisions count as fights NOT going the distance.
21. MMA (Mixed Martial Arts)
21.1 Settlement Rules (a) All markets are settled based on the official result immediately after the fight ends. (b) Appeals or amendments to the result made later will not affect settlement.
21.2 Fighter Fails to Answer the Bell If a fighter fails to answer the bell for the next round, their opponent will be deemed to have won in the previous round.
21.3 Withdrawals or Substitutions Bets will be void if a fighter withdraws or is substituted before the fight begins.
21.4 No Contest Decision If a fight is declared a “No Contest”, all bets will be void.
21.5 Changes to Scheduled Rounds If the number of rounds changes before the fight: Bets on “Total Rounds”, “Winner & Exact Rounds”, and “Winning Method” will be void.
21.6 MMA Market Rules
21.6.1 Winner (To Win the Fight) (a) Predict which fighter wins the bout. (b) No draw option is available. (c) Bets will be void if the result is a draw, including:
(i) Majority Draw (ii) Technical Draw
21.6.2 1X2 (Fight Result) (a) Predict the result of the fight:
(i) 1 = Fighter 1 wins (ii) X = Draw (iii) 2 = Fighter 2 wins
(b) A Majority Draw or Technical Draw results in a Draw outcome.
21.6.3 Total Rounds (Over/Under) (a) Bet on the round in which the fight result will be decided. (b) For half-rounds:
(i) 2 minutes 30 seconds of a round defines Over/Under. (ii) Example: - Over 2.5 rounds means the fight surpasses 2:30 minutes of the 3rd round. - If the fight ends exactly at 2:30, it is considered Over 2.5 rounds.
21.6.4 Winning Method (a) Predict the method of victory based on the official result declared. (b) A disqualification counts as a KO/TKO. (c) KO (Knockout) / TKO (Technical Knockout) includes:
(i) Referee stoppage due to strikes (standing or on the ground). (ii) Doctor stoppage. (iii) Corner stoppage (team throwing in the towel). (iv) Fighter retires due to injury. (v) Disqualification.
(d) Submission includes:
(i) Tap-out (referee stoppage due to submission). (ii) Technical submission. (iii) Verbal submission, including due to strikes.
21.6.5 Winner & Exact Rounds (a) Predict the winner and the exact round in which the fight ends. (b) Includes victories by:
(i) KO/TKO (ii) Disqualification (iii) Submission (iv) Decision.
(c) Special rules:
(i) If a fighter fails to answer the bell, the opponent is deemed the winner of the previous round. (ii) Technical decisions before the fight ends are settled as a win by decision. Round bets will be losers.
21.6.6 Will the Fight Go the Distance? (a) Predict whether the fight ends before the scheduled number of rounds. (b) Special cases: Technical decisions count as the fight NOT going the distance.
22. GOLF
22.1 Player Participation (a) A Player is deemed to have participated in a tournament or round once they have teed off. (b) If a Player withdraws, retires, or is disqualified after teeing off, bets will stand.
22.2 Tournament Conditions (a) In tournaments affected by bad weather or similar reasons, bets are settled based on the official result, regardless of the number of rounds completed. (b) If the tournament is abandoned, bets placed after the last completed round will be void.
22.3 Round and Match Abandonment (a) If a golf round is abandoned, all undecided markets will be void. (b) Delayed matches remain unsettled and trading resumes when the match continues.
22.4 Settlement Rules (a) Results are settled based on official tour site results at the time of trophy presentation. (b) Subsequent disqualifications do not affect settlement.
22.5 Special Rules for Non-Runners In 2-ball and 3-ball markets, bets will be void in the event of non-runners.
22.6 Golf Markets
22.6.1 2 Balls (a) Predict which Player will shoot the lowest score in the listed round. (b) If both Players retire at the same hole, the market is void. (c) Markets are void if both competitors achieve the same score.
22.6.2 3 Balls (a) Predict which Player will shoot the lowest score in the round. (b) Dead heat rules apply.
22.6.3 Outright Winner (a) Settled based on the Player awarded the trophy (including playoffs). (b) Bets are void if the tournament is reduced to fewer holes due to external conditions and no winner is declared.
22.6.4 Group Betting (Top X) (a) The winner is the Player with the highest placing in the tournament. (b) Dead-heat rules apply unless determined by a playoff.
22.6.5 Finishing Position (a) Ties are treated based on the tied position. (b) Example: A 4-way tie for 7th place will count as 7th for settlement.
22.6.6 End of Round Leader (a) Settled based on the leader at the end of the specified round. (b) Dead-heat rules apply.
22.6.7 Top Finishes (Top 4/5/10) Dead-heat rules apply.
22.6.8 Hole-to-Hole Markets Bets void if a listed Player retires.
22.6.9 Competitor and Total Markets Voided if a Player retires before markets are settled.
22.6.10 Group Winners (a) The Player with the lowest score within the group wins. (b) Dead-heat rules apply if multiple Players tie.
23. MOTOCYCLE RACING
23.1 Event Postponements Bets remain valid if the event is completed within 72 hours of the original schedule.
24. ATHLETICS
24.1 Event Postponements Bets remain valid if the event is completed within 72 hours of the original schedule.
25. WINTER SPORTS
25.1 Event Postponements Bets remain valid if the event is completed within 72 hours of the original schedule.
26. F1 (Formula 1)
26.1 Official Results Settled based on the result at the time of the podium presentation.
26.2 Weather-Shortened Events If the event is shortened but declared official, bets will stand provided full points are awarded.
26.3 Postponed Races If a race is postponed to another day, all bets are void unless it is held within the same UTC day.
26.4 Dead-Heat Rules Dead-heat rules apply if the number of winners exceeds the expected winning selections.
26.5 Pit-Lane Starts Drivers starting from the pit lane are ranked at the end of the starting grid for settlement purposes.
26.6 Retirement Rules Settlement is based on the number of laps completed.
26.7 Team Market Rules 26.7.1 Team Winner and Top X Settled based on the best-ranked car. 26.7.2 1st to Retire (Team) Based on the team whose car retires first. 26.7.3 1st Pit Stop (Team) Based on the team whose car enters the pit first. 26.7.4 Total Overtakes Counts combined overtakes of both cars in the team.
26.8 Fastest Lap Rules (a) Settled based on the fastest lap time achieved. (b) Milliseconds determine the result.
26.9 Head-to-Head and Group Rules Markets are void if both drivers retire in the same lap.
26.10 Overtaking Rules Overtakes must be maintained until the end of the lap to be counted.
26.11 Retirement Rules A car is retired if it does not cross the finish line, unless disqualified.
26.12 Pit Stop Rules The car entering the pit lane first is the winner. Retirements in the pit count as a pit stop.
26.13 Total Finishers A driver is only considered a finisher if they cross the finish line when the session ends.
27. SPECIFIC SAFEGUARDS FOR KEY SPORTS
Each sport has tailored rules to address its unique gameplay mechanics. Below are safeguards specific to popular sports:
27.1 Soccer:
VAR decisions and data discrepancies will be cross-referenced with official sources to ensure accurate settlements.
Goalscorer markets provide clear settlement criteria, such as the exclusion of own goals.
27. 2 Tennis:
Matches affected by Player retirements or suspensions will result in all unsettled bets being voided, with refunds processed within 48 hours.
27.3 Basketball:
Overtime is excluded from settlements unless explicitly stated in the market description.
Player prop bets will only stand if the specified Player actively participates in the game.
27.4 Cricket:
Weather-affected matches are settled according to official competition rules, ensuring consistency with recognized governing bodies.
28. FB SPORTS
28.1 Overview D1CE strongly advises Users to carefully review the rules and regulations of FB Sports. The terms and conditions stipulated by FB Sports may differ from those applicable to D1CE. D1CE does not possess the authority to modify, amend, or otherwise alter the terms and conditions of FB Sports.
29. RIGHT TO MODIFY RULES D1CE maintains the right to modify, amend, or change these rules and regulations at its sole discretion without prior notice. Any changes will take effect upon posting on the Website. Significant updates to Sportsbook rules will be communicated transparently, either through the News Section of the Website or via email notifications.
30. DISPUTE RESOLUTION Disputes arising from Sportsbook markets must be submitted in writing to Customer Support within 30 days of the disputed event. Submissions beyond this period will not be entertained. All disputes will be resolved according to the procedures outlined in this policy.
31. WALLET AND FINANCIAL TRANSACTIONS Rewards or payouts from Sportsbook markets will be credited to the cryptocurrency side of your Wallet unless otherwise specified. Funds earned through Sportsbook activities are strictly non-transferable between the cryptocurrency and fiat sides of the Wallet. Any discrepancies or errors in payouts must be reported to Customer Support within seven days for resolution.
32. REGIONAL RESTRICITIONS Users located in restricted or banned regions are prohibited from participating in Sportsbook activities. Regional restrictions are enforced based on the User's location at the time of participation. Violations of this policy may result in Account suspension and the forfeiture of funds.
33. RESPONSIBLE GAMBLING Engagement in Sportsbook activities must reflect responsible gambling practices. Users are strictly prohibited from exploiting system vulnerabilities, engaging in collusion, or participating in fraudulent activities.
34. ENHANCED SAFEGUADS FOR SPORTS MARKETSTo ensure data accuracy and maintain market integrity, D1CE relies on official data providers, such as OPTA or TV broadcasts, for settling Sportsbook markets. In the event of discrepancies, official data will take precedence, and significant discrepancies or errors impacting market outcomes will be communicated to Users.
Markets may be voided in cases of incorrect data displays, such as inaccurate match times, scores, or team names. When bets are voided under these circumstances, funds are promptly returned to the User's Wallet. Regular audits of data sources and system operations are conducted to minimize such occurrences.
Participation in Sports markets is automatically restricted for Users in banned regions using geolocation technology. Attempts to bypass these restrictions through unauthorized means, such as VPNs, may result in Account penalties, including suspension.
35. GUIDELINES AND DISPUTE HANDLING FOR SPORTS MARKETS
Rules for individual sports markets, such as Soccer, Tennis, or Cricket, are carefully defined and adhere to criteria verified by official governing bodies. Disputes related to rule interpretations or settlements are processed promptly, typically within 14 days.
In the event of payout delays or disputes, such cases are escalated to Customer Support for review. Verified discrepancies are resolved within seven days of confirmation, ensuring a timely resolution process.
Users are encouraged to familiarize themselves with the Sportsbook Market Ruleset prior to placing bets. The Website provides educational resources, such as betting guides and FAQs, to enhance understanding of market mechanics and settlement criteria.
36. BONUS GOVERNANCE Bonuses, rewards, or promotions applicable to sports betting markets are governed by the Bonus Policy. Specific sports-related bonuses may include additional terms, which will be stated explicitly. In case of conflict, the terms outlined in the Bonus Policy take precedence.
37. DISPUTE RESOLUTION Disputes related to sports betting markets, including rule interpretations, settlement discrepancies, or payout delays, will be addressed in accordance with the Special Rules for Sports Markets. Disputes should be submitted to Customer Support within 30 days of the incident. Verified discrepancies will be resolved within seven business days of confirmation. For all other disputes, the Terms of Service governs.
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