> For the complete documentation index, see [llms.txt](https://doc.d1ce.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://doc.d1ce.com/platform/special-rules-for-sports-markets.md).

# Special Rules for Sports Markets

Participation in any section of the D1CE Sports Gaming Platform is governed by our operational rules and regulations. Users from restricted territories, as defined in our Terms of Service, are strictly prohibited from accessing or participating in sports gaming markets to ensure full compliance with regional laws and AML regulations. Any accounts detected from restricted jurisdictions will be flagged, reviewed, and subject to immediate suspension or closure, with all originating entries voided and associated funds withheld in accordance with regulatory obligations.

**SOCCER GAMING RULES**

1.1 Match Outcome: Match predictions are settled based on regular playing time plus referee stoppage time. Extra time and penalty shootouts are excluded unless explicitly specified.

1.2 Corners: Awarded but untaken corners are excluded from market settlement.

1.3 Own Goals: Own goals do not count towards individual player scoring markets, including Anytime Goalscorer or Next Goalscorer.

1.4 Player Participation: All players entering the match at kick-off or prior to subsequent goals are active for market settlements.

1.5 Player Prop Markets: Predictions on players who do not start in the official XI are voided.

1.6 Anytime Goalscorer Markets: Predictions stand if a player enters as a substitute. Unused substitutes are voided.

1.7 First Goalscorer Markets: Predictions stand if a player enters before the first goal is scored. Unused substitutes are voided.

1.8 Last Goalscorer Markets: Predictions stand if a player enters as a substitute. Predictions are voided if the player leaves before the last goal or remains an unused substitute.

1.9 Unlisted Players Scoring: If an unlisted squad member scores, all predictions on listed players remain valid.

1.10 Goalscorer Settlement: Settled according to official TV broadcast statistics and recognized official media feeds.

1.11 Interval Markets: Settled based on official goal timestamps from primary TV broadcasts or official match clocks.

1.12 Interval Goal Markets: Determined by the exact time the ball fully crosses the goal line, not when shot.

1.13 Corner Interval Markets: Determined by the exact time the corner kick is executed, not when awarded.

1.14 Booking Interval Markets: Determined by the exact time the card is shown by the referee, not the infringement time.

1.15 Offside Decisions: Settled based on the referee's official signal time, including official VAR confirmations.

1.16 Penalty Markets: Settled based on the time the penalty is officially awarded, including VAR review delays.

1.17 Unfinished Penalties: Awarded penalties that are subsequently canceled or untaken do not count.

1.18 Next Scoring Type: Direct freekicks (including accredited deflections) and direct penalties qualify under their respective types. Rebounds do not count for penalties. Headers require last touch by head; shots cover other legal body parts. Own goals apply when officially credited, and No Goal applies if no further score occurs.

1.19 Incorrect Red Cards: Market entries may be voided if a market opened with missing or inaccurate red card status.

1.20 Incorrect Match Time: Market entries may be voided if an incorrect match time displaying an error exceeding 5 minutes occurs.

SOCCER GAMING RULES (CONTINUED)

1.21 Incorrect Score: Platform entries placed during a period with an incorrect score display will be voided.

1.22 Incorrect Team Names or Tournament Details: Entries may be voided if team names, match participants, or tournament details are displayed incorrectly.

1.23 Card Rules: Yellow cards count as 1 point and red or second-yellow cards count as 2 points. A second yellow card leading to a red card is not counted separately, and a single player cannot incur more than 3 cards in total.

1.24 Regular Play Settlement: Settlements are based on regular 90-minute play using official match evidence.

1.25 Cards After Full Time: Cards shown after the full-time whistle are excluded from market settlement.

1.26 Cards for Non-Players: Cards issued to non-active players (e.g., managers, coaches, or bench substitutes) are excluded from card totals.

1.27 Booking Points: Yellow cards equal 10 booking points and red or second-yellow cards equal 25 booking points. Second yellow cards are not counted separately, and a single player cannot accumulate more than 35 booking points.

1.28 Booking Points Settlement: Settlement of booking points markets relies strictly on official statistical reports.

1.29 Match Format Changes: Entries may be voided if the scheduled match format or playing duration is altered.

1.30 Friendly Matches: Friendly matches terminated prior to 80 minutes of play will be voided.

1.31 Team Stats Markets: Team statistics markets (e.g., shots, fouls) are settled via primary data feed providers, with the platform reserving the right to verify alternative official sources in cases of discrepancies.

1.32 Player Prop Markets: Player statistics and prop markets are settled using official OPTA data feed standards.

1.33 Woodwork Hits: A ball striking the frame multiple times in a single continuous attempt counts as a single woodwork hit.

1.34 Offside Follow-Up: Offsides are counted only if a direct free kick is officially awarded and taken following the decision.

1.35 VAR Reviews: VAR reviews are confirmed when officially indicated by the referee's on-field action or official broadcast notifications.

1.36 Medical Team Entries: Medical team entries count only when explicitly permitted onto the pitch by the referee for player treatment.

1.37 Goal / Own Goal Rulings: Goal attribution and own-goal determinations follow standard OPTA definitions based on shot trajectory and defender deflections.

1.38 Shots: Shots are defined as clear goal-scoring attempts; attempts directly blocked by outfield defenders are excluded.

1.39 Shots on Goal: Shots on goal must be on target or result in a goal; attempts striking the post or crossbar do not count unless entering the net.

1.40 Goal Assists: Goal assists are defined as the final deliberate touch leading directly to a goal, excluding penalties and own goals.

1.41 Tackles: A tackle requires legally taking possession or clearing the ball from an opponent, with a tackle deemed won upon successful ball recovery or clearance.

**2. TENNIS GAMING RULES**

2.1 Retirement and Walkover: In the event of a player retirement or walkover, all undecided market entries will be voided.

2.2 Delays: If a match is delayed due to weather, darkness, or scheduling changes, all open markets remain active and settlement will resume once play restarts.

2.3 Penalty Points: If penalty points or games are awarded by the umpire, all platform entries on affected games remain valid.

2.4 Early Match Completion: If a match concludes prematurely before specific points or games are completed, all uncompleted point- and game-related markets will be voided.

2.5 Incorrect Score Impact: If markets remain open with an incorrect score display that significantly influences the odds, the platform reserves the right to void affected entries.

2.6 Incorrect Player or Team Display: If players or teams are displayed incorrectly, the platform reserves the right to void respective market entries.

2.7 Player Retirement Settlement: When a player retires during a match, all unsettled and undecided markets are voided.

2.8 Match Tie-Break: If a match is decided by a match tie-break, it will be treated as the 3rd set for settlement purposes.

2.9 Tie-Breaks: Every standard tie-break or match tie-break is counted as 1 game toward game totals.

**3. BASKETBALL GAMING RULES**

3.1 Overtime Consideration: Overtime periods are excluded from market settlement unless explicitly stated otherwise.

3.2 Incorrect Match Time: If entries were accepted with an incorrect match time displaying an error exceeding 2 minutes, the platform reserves the right to void affected entries.

3.3 Incorrect Score Impact: If markets remain open with an incorrect score display that significantly influences the odds, the platform reserves the right to void respective entries.

3.4 Regular Time Result: If overtime is played purely for tie-breaking or qualification purposes, markets will be settled strictly based on the score at the end of regular time.

3.5 Incomplete Matches: If a match terminates before the specified points or periods are reached, all affected markets will be voided.

3.6 Overtime Markets: Markets such as "Will there be overtime" will be settled as "Yes" if the score is tied at the end of regular time, regardless of whether overtime is subsequently played.

BASKETBALL PLAYER PROPS RULES

3.7.1 Non-Participation: If any listed player does not log active game time or enter the court, all affected player prop entries will be voided.

3.7.2 Official Box Score: All player prop markets are settled strictly based on final official box scores provided by designated official statistical providers.

3.7.3 Venue Change: If a match venue changes, entries remain valid provided the original home team designation is maintained, the event is not postponed by more than 48 hours, and the match is completed on the scheduled calendar date or before official void rules trigger.

3.7.4 Game Suspension: Suspended games resuming within 36 hours retain all active entries, whereas games resuming after 36 hours trigger a void on pending entries unless market outcomes were already unconditionally determined before suspension.

3.7.5 Overtime Inclusion: All basketball player prop markets automatically include overtime statistics in their final settlement.

3.7.6 Data Sources: NBA and NCAA player prop settlements rely strictly on nba.com and ncaa.com official data feeds, while EuroLeague markets are settled via official primary league data providers.

**4. AMERICAN FOOTBALL GAMING RULES**

4.1 Delays: In the event of weather or operational delays, open markets remain pending and active trading resumes immediately upon match restarting.

4.2 Overtime Consideration: Overtime periods are excluded from market settlement unless explicitly specified otherwise in the market description.

4.3 Incorrect Score Impact: If markets remain open with an incorrect score display that significantly influences line pricing, the platform reserves the right to void affected entries.

4.4 Incorrect Match Time: If entries were accepted with an incorrect clock display exceeding 89 seconds, the platform reserves the right to void affected entries.

4.5 Wrong Score Display: Entries accepted during a confirmed period of erroneous score display will be voided.

4.6 Abandoned or Postponed Matches: Postponed or abandoned matches retain active entries provided the match is resumed and completed within the same official NFL weekly schedule (Thursday through Wednesday local stadium time); otherwise, pending entries are voided.

4.7 Incorrect Team Display: If team names or participant designations are displayed incorrectly, the platform reserves the right to void affected entries.

4.8 Player Inclusion: All listed players in prop offerings are treated as active participants for settlement evaluation once they enter the field of play.

4.9 Next Touchdown Scorer: If no further touchdowns are scored in the match or overtime, the Next Touchdown Scorer market is voided.

4.10 Unlisted Players: Scoring by unlisted individual players is settled under generic "Other Player" outcome categories for the respective competitor.

4.11 Defense or Special Team Players: Touchdowns credited to defensive or special teams units are settled under designated Defense/Special Team player outcomes.

4.12 Settlement Sources: All American Football markets are settled based on official TV broadcast footage and primary league statistical records.

AMERICAN FOOTBALL PLAYER PROPS RULES

4.13.1 Non-Participation: If a listed player does not participate in any snap or play, the affected player prop entry will be voided.

4.13.2 Official Box Score: All player prop predictions are settled strictly based on final official box scores provided by authorized league statistic providers.

4.13.3 Venue Change: Entries remain valid if the home team designation is maintained, the event is not postponed by more than 48 hours, and the match is completed prior to official cancellation rules triggering.

4.13.4 Game Suspension: Suspended games resuming within 36 hours retain active entries, whereas games resuming after 36 hours trigger a void on pending entries unless market outcomes were unconditionally determined prior to suspension.

4.13.5 Data Sources: The primary official data source for American Football player props is nfl.com.

4.13.6 Touchdown Credit: Touchdowns are credited strictly to the player carrying or catching the ball into the end zone; passing touchdowns do not count for quarterback scoring markets.

4.13.7 Player Tackles: Defensive tackle markets are settled based on total combined tackles (solo plus assisted), automatically including any played overtime.

**5. ICE HOCKEY GAMING RULES**

5.1 Regular Time Consideration: All ice hockey markets apply strictly to regular 60-minute play, excluding period-specific, overtime, or shootouts unless explicitly specified otherwise.

5.2 Penalty Shootouts: When a game is decided by a shootout, exactly one goal is added to the winning team's final score for overall match settlement, including overtime and extended market calculations.

5.3 Incorrect Score Impact: If markets remain open after goals or major penalties have occurred, the platform reserves the right to void entries accepted during that interval.

5.4 Incorrect Match Time: If entries were accepted with an incorrect match time display exceeding 2 minutes, the platform reserves the right to void affected entries.

5.5 Wrong Score Display: Entries accepted during a period of confirmed erroneous score display will be voided.

ICE HOCKEY PLAYER PROPS RULES

5.6.1 Non-Participation: If a listed player does not take the ice during the match, the affected player prop entry will be voided.

5.6.2 Official Box Score: All player prop markets are settled strictly based on final official box scores provided by authorized statistical sources.

5.6.3 Venue Change: Entries remain valid provided the original home team designation is preserved, the event is not postponed by more than 48 hours, and the match concludes on the scheduled date or before cancellation rules trigger.

ICE HOCKEY PLAYER PROPS RULES (CONTINUED)

5.6.4 Game Suspension: Suspended games resuming within 36 hours retain active entries, whereas games resuming after 36 hours trigger a void on pending entries unless market outcomes were unconditionally determined prior to suspension.

5.6.5 Data Sources: Official ice hockey player props rely strictly on nhl.com data feeds, automatically incorporating all played overtime into settlement while excluding penalty shootouts unless explicitly specified otherwise.

**6. BASEBALL GAMING RULES**

6.1 Inning Conclusion: If an inning concludes before a target milestone or race is reached, affected markets such as Race to X Runs or Specific Point Scored are voided.

6.2 Market Decision Timing: For markets determining when a match is decided, a tie after nine regular innings is settled as "Any Extra Inning" regardless of whether extra innings are subsequently completed.

6.3 Overtime / Extra Innings Market: Markets querying whether extra innings will occur are settled as "Yes" if the game remains tied at the end of nine regular innings.

6.4 Extra Innings Exclusion: Extra innings statistics are excluded from standard market settlements unless explicitly specified in the market description.

6.5 Nine Inning Settlement Rule: All general baseball markets are settled based on the official score after nine full innings (or eight and a half if the home team leads), with pre-match Winner markets handled under standard official game thresholds.

6.6 Postponed Games: Postponed games retain active entries provided play resumes within 48 hours of the original start time; otherwise, pending entries are voided.

6.7 Abandoned Games: If a game is terminated prematurely, unsettled entries are voided unless play resumes within 48 hours, while unconditionally determined market outcomes remain valid.

6.8 Incorrect Score or Match Status: If markets remain open with an incorrect score or match status that significantly impacts odds calculation, the platform reserves the right to void affected entries.

6.9 Winner Market Official Threshold: Pre-match Winner markets are settled as official if at least five full innings are completed (or four and a half if the home team is leading).

BASEBALL PLAYER PROPS RULES

6.10.1 Non-Participation: If a listed player does not log active playing time, the affected player prop entry will be voided.

6.10.2 Official Box Score: All player prop predictions are settled strictly based on final official box scores provided by authorized statistics providers.

6.10.3 Venue Change: Entries remain valid provided the home team designation is maintained, the event is not postponed by more than 48 hours, and the match is completed prior to official cancellation rules triggering.

6.10.4 Game Suspension: Suspended games resuming within 36 hours retain active entries, whereas games resuming after 36 hours trigger a void on pending entries unless market outcomes were determined prior to suspension.

BASEBALL PLAYER PROPS RULES (CONTINUED)

6.10.5 Extra Innings Inclusion: Extra innings statistical records are automatically included in baseball player prop settlements.

6.10.6 Non-Starting Players: If a listed player is omitted from the official starting lineup, the affected player prop entry will be voided.

6.10.7 Determined Outcome Settlement: Player prop markets with outcomes unconditionally determined during gameplay are settled based on achieved results regardless of innings played; uncompleted markets require at least eight and a half innings to stand, otherwise pending entries are voided.

6.10.8 Pitcher Selection & Changes: Platform entries remain valid despite general line changes, but if a specifically named starting pitcher does not start the match, all markets tied directly to that individual pitcher will be voided.

**7. HANDBALL GAMING RULES**

7.1 Milestone Point Scoring: If a match terminates before the target milestone point is reached, entries on "Who Scores Xth Point?" are voided.

7.2 Race to Points Markets: If a match terminates before the specified goal threshold is reached, entries on "Race to X Points" are voided.

7.3 Regular Time Settlement: All handball markets apply strictly to regular playing time, excluding extra time unless specified for point race or milestone markets.

7.4 Seven-Meter Shootout Exclusion: If a match proceeds to a 7-meter shootout, all pending entries on "Who Scores Xth Point?" and "Race to X Points" are voided.

7.5 Incorrect Match Time: If entries were accepted with an incorrect match time display exceeding 3 minutes, the platform reserves the right to void affected entries.

7.6 Incorrect Score Impact: If markets remain open with an incorrect score display that significantly influences line pricing, the platform reserves the right to void affected entries.

**8. VOLLEYBALL GAMING RULES**

8.1 Specific Set Point Scoring: If a set concludes before the designated point is reached, entries on "Who Scores Xth Point in Set Y?" are voided.

8.2 Incomplete Matches: If a match terminates prematurely, all undecided and uncompleted markets are voided.

8.3 Golden Set Exclusion: Golden set results are excluded from all market calculations and settlements.

8.4 Incorrect Score Impact: If markets remain open with an incorrect score display that significantly influences line pricing, the platform reserves the right to void affected entries.

8.5 Official Points Deductions: Official governing body point deductions are factored into all active, undecided markets, while previously determined market outcomes remain unaffected.

**9. BEACH VOLLEYBALL GAMING RULES**

9.1 Specific Set Point Scoring: If a set concludes before the designated point is reached, entries on "Who Scores Xth Point in Set Y?" are voided.

9.2 Incomplete Matches: If a match is not completed, all undecided and uncompleted markets are voided.

9.3 Golden Set Exclusion: Golden set results are excluded from all market calculations and settlements.

9.4 Incorrect Score Impact: If markets remain open with an incorrect score display that significantly influences line pricing, the platform reserves the right to void affected entries.

9.5 Team Retirement: If a team retires or forfeits, all undecided markets are voided.

9.6 Official Points Deductions: Official governing body point deductions are factored into all active, undecided markets, while previously determined market outcomes remain unaffected.

**10. FUTSAL GAMING RULES**

10.1 Regular Time Settlement: All futsal markets apply strictly to regular playing time, excluding halftime-only, overtime, or penalty shootouts unless explicitly specified otherwise.

10.2 Match Interruption: Interrupted matches resuming within 48 hours of initial kick-off retain active entries for final settlement; otherwise, all undecided entries are voided.

10.3 Incorrect Market Status: If a market remains open after significant match events have occurred (e.g., goals, cards, or awarded penalties), the platform reserves the right to void affected entries.

**11. RUGBY UNION AND RUGBY LEAGUE GAMING RULES**

11.1 Regular Time Settlement: All rugby markets apply strictly to regular playing time, excluding halftime-only, overtime, or penalty shootouts unless explicitly specified otherwise.

11.2 Scheduled 80-Minute Duration: Market outcomes are determined by the score at the end of scheduled 80-minute play including referee stoppage time, while excluding extra time or sudden-death periods unless stated.

11.3 Incorrect Market Status: If a market remains open after significant match events have occurred (e.g., tries, cards, or penalties), the platform reserves the right to void affected entries.

11.4 Missing or Incorrect Red Card: If a market opens or remains active with an inaccurate red card status, the platform reserves the right to void affected entries.

11.5 Incorrect Match Time: If entries were accepted with an incorrect match time display exceeding 2 minutes, the platform reserves the right to void affected entries.

11.6 Incorrect Team Names or Tournament Details: If team names or tournament details are displayed incorrectly, the platform reserves the right to void affected entries.

**12. RUGBY SEVENS GAMING RULES**

12.1 Regular Time Settlement: All rugby sevens markets apply strictly to regular playing time, excluding halftime-only, overtime, or penalty shootouts unless explicitly specified otherwise.

12.2 Scheduled Match Duration: Market outcomes are determined by the result at the end of scheduled 14 or 20 minutes of play including stoppage time, while excluding extra time, sudden death, or tie-breakers unless stated.

12.3 Incorrect Market Status: If a market remains open after significant match events have occurred (e.g., tries, cards, or penalties), the platform reserves the right to void affected entries.

12.4 Missing or Incorrect Red Card: If a market opens or remains active with an inaccurate red card status, the platform reserves the right to void affected entries.

12.5 Incorrect Match Time: If entries were accepted with an incorrect match time display exceeding 1 minute, the platform reserves the right to void affected entries.

12.6 Incorrect Team Names or Categories: If team names, tournament tiers, or match categories are displayed incorrectly, the platform reserves the right to void affected entries.

**13. DARTS GAMING RULES**

13.1 Incomplete Matches: If a match terminates before completion, all undecided and uncompleted markets are voided.

13.2 Incorrect Score Impact: If markets remain open with an incorrect score display that significantly influences line pricing, the platform reserves the right to void affected entries.

13.3 Incorrect Player or Team Display: If players or participant designations are displayed incorrectly, the platform reserves the right to void affected entries.

13.4 Undecided Markets: All undecided markets are voided if a match is terminated prematurely.

13.5 Bullseye Checkout Color: A bullseye checkout is officially categorized and settled as a red checkout.

**14. SNOOKER GAMING RULES**

14.1 Player Retirement or Disqualification: If a player retires or is disqualified, all undecided and uncompleted markets are voided.

14.2 Re-Rack: In the event of a re-rack, market outcomes unconditionally determined prior to the re-rack remain valid and will be settled accordingly.

14.3 Fouls and Free Balls: Points awarded from fouls or free balls are excluded from the settlement of all potted-color specific markets.

14.4 Incomplete Frames: If a frame commences but terminates without completion, frame-related markets are voided unless market outcomes were unconditionally determined.

14.5 Incorrect Score Impact: If markets remain open with an incorrect score display that significantly influences line pricing, the platform reserves the right to void affected entries.

14.6 Incorrect Player or Team Display: If players or participant designations are displayed incorrectly, the platform reserves the right to void affected entries.

14.7 Undecided Markets in Incomplete Matches: All undecided markets are voided if a match terminates before full completion.

**15. TABLE TENNIS GAMING RULES**

15.1 Specific Set Point Scoring: If a set concludes before the designated point is reached, entries on "Who Scores Xth Point in Set Y?" are voided.

15.2 Incomplete Matches: If a match terminates before completion, all undecided and uncompleted markets are voided.

15.3 Incorrect Score Impact: If markets remain open with an incorrect score display that significantly influences line pricing, the platform reserves the right to void affected entries based on reasonable discretion.

15.4 Incorrect Player or Team Display: If players or participant designations are displayed incorrectly, the platform reserves the right to void affected entries.

15.5 Player Retirement: If a player retires or forfeits, all undecided markets are voided.

15.6 Official Points Deductions: Official governing body point deductions are factored into all active, undetermined markets, while previously settled market outcomes remain unaffected.

**16. BOWLS GAMING RULES**

16.1 Race and Point Milestone Scoring: Entries on set point races or specific point milestones are voided if the set terminates before the target point is reached.

16.2 Player Retirement or Walkover: In the event of a player retirement, default, or walkover, all undecided markets are voided.

16.3 Incorrect Score Impact: If markets remain open with an incorrect score display that significantly influences line pricing, the platform reserves the right to void affected entries based on reasonable discretion.

16.4 Incorrect Player or Team Display: If players or participant designations are displayed incorrectly, the platform reserves the right to void affected entries.

16.5 Player Retirement Settlement: All undecided markets are voided immediately upon official player retirement.

**17. CRICKET GAMING RULES**

17.1 Match Predictions: All cricket match markets are settled according to official competition governing body results. Weather-affected matches follow the official declared outcome, but if no official result is declared, pending entries are voided. Tied matches without official winner rules apply standard dead-heat provisions, while super overs or bowl-offs count toward final settlement. In First-Class matches ending in a tie, winner markets are settled as a dead heat between competing teams while draw outcomes are settled as unsuccessful. Discontinued or canceled matches void pending entries unless officially declared under league rules or replayed within 36 hours of the original start time.

17.2 Double Chance: Settled in accordance with official competition governing rules. Tied outcomes without designated tie-breaker rules apply standard dead-heat provisions, and entries are voided if no official result is declared.

17.3 Draw No Bet: Settled based on official competition rules. In the event of a tie where no winner is declared, dead-heat rules apply, and entries are voided if no official result is determined.

17.4 Toss Winner: Toss markets require an official coin toss or recognized equivalent (e.g., bat flip) to take place; otherwise, all toss-related entries are voided.

17.5 Toss/Win Double: Combines Toss Winner and Match Prediction rules, requiring both outcomes to be validly determined under their respective market standards.

17.6 Tied Match: Settled based on official match results or declared competition tie-breaker outcomes. Uncompleted or abandoned matches without an official result are voided. In First-Class cricket, a tie is defined as the second batting side being bowled out in their second innings with scores level.

17.7 Most Fours: Limited-overs matches require at least 80% of scheduled overs per innings to be completed unless unconditionally determined, while drawn First-Class matches require 200 overs bowled. Only boundary fours hit directly off the bat count, excluding overthrows, all-run fours, extras, super overs, and second innings in First-Class matches.

17.8 Most Sixes: Limited-overs matches require at least 80% of scheduled overs per innings to be completed unless unconditionally determined, while drawn First-Class matches require 200 overs bowled. Only boundary sixes hit directly off the bat count, excluding overthrows, extras, super overs, and second innings in First-Class matches.

17.9 Most Extras: Limited-overs matches require at least 80% of scheduled overs per innings to be bowled unless unconditionally determined, while drawn First-Class matches require 200 overs bowled. Includes all wides, no-balls, byes, leg-byes, and penalty runs, but excludes runs off the bat on the same delivery, super overs, and second innings in First-Class matches.

17.10 Most Run Outs Conceded: Defined as dismissals via run-out while the team is batting. Limited-overs matches require 80% of scheduled overs completed per innings and drawn First-Class matches require 200 overs bowled unless unconditionally determined. Excludes super overs and second innings in First-Class matches.

17.11 Highest First Over: The specified first over must be fully completed for entries to stand unless the market outcome was unconditionally determined prior to over reduction or weather interruption. Includes all legal runs, extras, and penalty runs conceded during that over, applying strictly to first innings in First-Class matches.

17.12 Most Runs in Groups of Overs: Entries require the specified overs to be fully bowled unless the team is all out, declares, reaches its target, or the market outcome was unconditionally determined prior to over reduction. In limited-overs matches, reductions below 80% of scheduled overs void pending entries unless previously determined, applying strictly to first innings in First-Class matches.

17.13 Highest First Partnership: Determined by total runs scored before the first wicket falls, meeting target, or declaring, with retired-hurt batsmen excluded from wicket count. Limited-overs innings reductions due to weather or drawn First-Class matches with fewer than 200 overs bowled void pending entries unless unconditionally determined, applying strictly to first innings in First-Class matches.

17.14 Match Fours: Limited-overs matches require at least 80% of scheduled overs to be bowled and drawn First-Class matches require 200 overs bowled unless unconditionally determined. Counts boundary fours directly off the bat, excluding overthrows, all-run fours, extras, and super overs.

17.15 Match Sixes: Limited-overs matches require at least 80% of scheduled overs to be bowled and drawn First-Class matches require 200 overs bowled unless unconditionally determined. Counts boundary sixes directly off the bat, excluding overthrows, extras, and super overs.

17.16 Match Extras: Limited-overs matches require at least 80% of scheduled overs to be bowled and drawn First-Class matches require 200 overs bowled unless unconditionally determined. Includes all wides, no-balls, byes, leg-byes, and penalty runs, excluding runs off the bat on the same delivery and super overs.

17.17 Match Wides: Limited-overs matches require at least 80% of scheduled overs to be bowled and drawn First-Class matches require 200 overs bowled unless unconditionally determined. Counts all runs resulting from wide deliveries except penalty runs, excluding super overs.

17.18 Match Run Outs: Limited-overs matches require at least 80% of scheduled overs per innings to be completed and drawn First-Class matches require 200 overs bowled unless unconditionally determined, excluding super overs.

17.19 Match Wickets: Limited-overs matches require at least 80% of scheduled overs to be bowled and drawn First-Class matches require 200 overs bowled unless unconditionally determined. Retired-hurt players and super overs are excluded from total wicket calculations.

17.20 Match Ducks: Limited-overs matches require at least 80% of scheduled overs to be bowled and drawn First-Class matches require 200 overs bowled unless unconditionally determined. A duck is defined as a dismissal for zero runs, excluding retired-hurt players and super overs.

17.21 Match Milestones: Each individual score of 50 or 100 counts, with a century simultaneously counting as both a 50 and a 100. Limited-overs matches require at least 80% of scheduled overs bowled and drawn First-Class matches require 200 overs bowled unless the market outcome was unconditionally determined prior to reduction.

17.22 Maximum Over in Match: Tracks total runs scored in a single over, including all legal runs and extras while excluding super overs. In The Hundred, an over is defined as 5 legal deliveries. Limited-overs matches require 80% of scheduled overs bowled and drawn First-Class matches require 200 overs bowled unless unconditionally determined.

17.23 Match Top Batter: Applies to the highest individual run-scorer, including concussion substitutes and players in the starting XI who do not bat. Requires at least 50% of scheduled overs bowled per innings in limited-overs matches and applies strictly to first innings in First-Class matches with a 200-over threshold. Tied scores trigger dead-heat rules, and super overs are excluded.

17.24 Match Top Bowler: Applies to the bowler taking the most wickets, including concussion substitutes and starting XI players who do not bowl. Requires at least 50% of scheduled overs bowled per innings in limited-overs matches and applies strictly to first innings in First-Class matches with a 200-over threshold. Ties are broken by fewest runs conceded before dead-heat rules apply; super overs are excluded, and all entries are voided if no bowler takes a wicket.

17.25 Team of Top Batter: Predicts which team produces the match's top individual batter under standard Top Batter rules. Tied individual scores across teams trigger dead-heat provisions, while previously determined market outcomes stand in curtailed matches.

17.26 Team of Top Bowler: Predicts which team produces the match's top individual bowler under standard Top Bowler rules. Tied wicket totals across teams trigger dead-heat provisions, while previously determined market outcomes stand in curtailed matches.

17.27 Player of the Match: Settled strictly on the officially declared Player of the Match, automatically including official substitutes. Tied joint-awards apply dead-heat rules, while unannounced awards or entries on unlisted non-participating players trigger a void.

17.28 First Innings Lead: Requires both teams to complete their respective first innings in First-Class matches. Tied lead margins apply dead-heat rules, while drawn matches with fewer than 200 overs bowled void pending entries unless unconditionally determined.

17.29 Fifty/Hundred in Match: Evaluates whether any batter achieves a score of 50+ or 100+ during the match. Limited-overs matches require at least 80% of scheduled overs bowled and drawn First-Class matches require 200 overs bowled unless the market outcome was unconditionally determined.

17.30 Fifty/Hundred in First Innings: Evaluates whether any batter achieves a score of 50+ or 100+ during the initial innings of the match. Limited-overs matches require 80% of scheduled first-innings overs completed, while drawn First-Class matches require 200 total overs bowled unless the market outcome was unconditionally determined prior to interruption.

17.31 Highest Individual Score: Limited-overs matches require at least 80% of scheduled overs bowled and drawn First-Class matches require 200 overs bowled unless the market outcome was unconditionally determined prior to interruption. Tied top individual scores trigger standard dead-heat provisions.

17.32 Runs off Delivery: Determined by total runs added to the team score off the specified delivery, counting all legal and illegal deliveries (with wides incrementing delivery counts). All-inclusive runs (bat and extras combined) count toward the total, while runs off free-hit extra deliveries are excluded. In The Hundred format, an over consists of 5 legal deliveries with 20 overs per innings.

17.33 Runs in Over: The specified over must be fully completed for entries to stand unless the market outcome was unconditionally determined or the innings concludes naturally. Innings terminating prematurely due to external factors void pending entries. Includes all legal runs, extras, and penalty runs, adhering to The Hundred format rules where applicable.

17.34 Boundary in Over: Governed by standard Runs in Over completion requirements. Counts only boundary fours and sixes scored directly off the bat from any delivery, excluding overthrows, all-run fours, and extra-derived boundaries.

17.35 Wicket in Over: Governed by standard Runs in Over completion requirements. Counts any valid dismissal including run-outs, while retired-hurt batsmen are excluded. Timed-out or retired-out dismissals are officially attributed to the immediately preceding delivery.

17.36 Over Odd/Even: Governed by standard Runs in Over completion requirements. Total runs scored in the specified over determine odd or even status, with zero officially classified as an even number.

17.37 Runs in Groups of Overs: Entries require specified over groups to be fully bowled unless the team is all out, declares, reaches its target, or the outcome was unconditionally determined. Limited-overs matches void pending entries if total innings are reduced below 80% of scheduled maximum overs, incorporating all extras, penalty runs, and The Hundred format specifications.

17.38 Wickets in Groups of Overs: Entries require specified over groups to be completed unless the team is all out, declares, reaches its target, or the outcome was unconditionally determined. Timed-out or retired-out dismissals are attributed to the previous ball, retired-hurt players are excluded from wicket counts, and limited-overs over reductions below 80% void pending entries.

17.39 Runs in Session: Settled on total runs scored by all teams across the specified match session, requiring a minimum threshold of at least 20 overs bowled in that session unless the market outcome was unconditionally determined.

17.40 Innings Runs: Limited-overs matches require at least 80% of scheduled overs bowled and drawn First-Class matches require 200 total overs bowled unless the outcome was unconditionally determined. Incomplete First-Class innings require a minimum of 60 overs bowled to stand. Team declarations officially complete the innings for settlement purposes.

17.41 Innings Wickets: Limited-overs matches require at least 80% of scheduled overs to be bowled and drawn First-Class matches require 200 overs bowled unless the market outcome was unconditionally determined. Retired-hurt players are excluded from wicket counts, while declared innings are treated as fully completed for settlement purposes.

17.42 Innings Fours: Governed by standard Most Fours rules, requiring 80% of scheduled overs in limited-overs matches or 200 overs in drawn First-Class matches, counting boundary fours directly off the bat while excluding overthrows, all-run fours, extras, and super overs.

17.43 Innings Sixes: Governed by standard Most Sixes rules, requiring 80% of scheduled overs in limited-overs matches or 200 overs in drawn First-Class matches, counting boundary sixes directly off the bat while excluding overthrows, extras, and super overs.

17.44 Innings Extras: Governed by standard Most Extras rules, requiring 80% of scheduled overs in limited-overs matches or 200 overs in drawn First-Class matches, incorporating all wides, no-balls, byes, leg-byes, and penalty runs while excluding runs off the bat on the same delivery and super overs.

17.45 Innings Wides Conceded: Governed by standard Match Wides rules, requiring 80% of scheduled overs in limited-overs matches or 200 overs in drawn First-Class matches, including all runs resulting from wide deliveries except penalty runs and super overs.

17.46 Innings Ducks: Governed by standard Match Ducks rules, requiring 80% of scheduled overs in limited-overs matches or 200 overs in drawn First-Class matches, defining a duck as a dismissal for zero runs while excluding retired-hurt players and super overs.

17.47 Innings Run Outs: Governed by standard Match Run Outs rules, requiring 80% of scheduled overs per innings in limited-overs matches or 200 overs in drawn First-Class matches, excluding super overs.

17.48 Maximum Over in Innings: Governed by standard Maximum Over in Match rules, tracking total legal and extra runs scored in a single over while excluding super overs and applying 80% limited-overs and 200-over First-Class thresholds.

17.49 Innings Runs, Odd or Even?: Evaluates whether total runs scored in an innings equal an odd or even number, with zero classified as even. Entries are voided if an innings is abandoned, forfeited, or yields no official result.

17.50 Innings to Finish with a Boundary: Evaluates whether the final delivery of an innings results in a boundary, counting only boundary fours or sixes hit directly off the bat. Overthrows, all-run boundaries, and extras do not count. Entries are voided if scheduled overs are reduced post-entry due to external factors or if the match yields no official result.

17.51 Top Batter in Innings: Settled on the batter scoring the most individual runs in a team's innings, including concussion and official replacement substitutes. Limited-overs matches require 50% of scheduled overs bowled, and First-Class matches apply strictly to first innings with a 200-over threshold unless unconditionally determined. Tied scores trigger dead-heat rules, and super-over runs are excluded.

17.52 Top Bowler in Innings: Settled on the bowler taking the most wickets in a team's innings, including concussion and official replacement substitutes. Limited-overs matches require 50% of scheduled overs bowled, and First-Class matches apply strictly to first innings with a 200-over threshold unless unconditionally determined. Ties are broken by fewest runs conceded before applying dead-heat rules; super overs are excluded, and entries are voided if no wickets are taken.

17.53 Last Player Standing: Settled on the last batter to face a delivery (legal or illegal) in the innings, including participating official substitutes. Players who do not bat or retire hurt are excluded. Entries are voided if overs are reduced post-entry due to weather or external factors.

17.54 Most Economical Bowler: Determined by the lowest economy rate (runs conceded per over), counting wides and no-balls while excluding byes, leg-byes, and penalty runs. Limited-overs matches require at least 80% of scheduled overs bowled and drawn First-Class matches require 200 overs bowled unless unconditionally determined. Includes official concussion substitutes, excludes super-over runs, and applies dead-heat provisions for ties.

17.55 Batter Runs: Evaluates an individual batter's final total runs scored in an innings, including not-out scores. Limited-overs matches require at least 80% of scheduled overs bowled and drawn First-Class matches require 200 overs bowled unless unconditionally determined. Retired-hurt batsmen count if they return to the crease, otherwise their score at retirement stands; super-over runs are excluded.

17.56 Combined Batsman Runs: Follows standard Batter Runs rules aggregated for named partnerships or combinations. Entries are voided if any named batsman fails to bat unless market outcomes were unconditionally determined prior to non-participation.

17.57 Batter Fours: Evaluates boundary fours hit directly off the bat by a specific batter from any legal or illegal delivery, excluding overthrows, all-run fours, extras, and super overs. Limited-overs matches require 80% of scheduled overs bowled and drawn First-Class matches require 200 overs bowled unless unconditionally determined. Entries are voided if the batter does not bat, and retired-hurt players count either their final tally upon return or their score at retirement if they do not return.

17.58 Batter Sixes: Evaluates boundary sixes hit directly off the bat by a specific batter, excluding overthrows, extras, and super overs. Limited-overs matches require 80% of scheduled overs bowled and drawn First-Class matches require 200 overs bowled unless unconditionally determined. Entries are voided if the batter does not bat, and retired-hurt rules follow standard Batter Fours provisions.

17.59 Batter Milestones: Governed by standard Batter Runs completion and participation requirements, evaluating milestone achievements such as fifty or century thresholds for individual batsmen.

17.60 Batter Deliveries Faced: Evaluates total legal deliveries faced matching official scorecards, counting no-balls while excluding wides. Retired-hurt players count deliveries faced up to retirement if they do not return. Limited-overs matches require at least 80% of scheduled overs bowled and drawn First-Class matches require 200 overs bowled unless unconditionally determined; super-over deliveries are excluded.

17.61 Batter Method of Dismissal: Settled on the specific mode of dismissal for a named batter. Entries are voided if the batter finishes not out or retires permanently without returning, while returning batsmen standing subsequent dismissal validate market settlement. Fielder catches categorized as caught-and-bowled count specifically as fielder catches.

17.62 Bowler Wickets: Evaluates total official wickets taken by a specified bowler. Requires the bowler to bowl at least one delivery, with limited-overs matches requiring 80% of scheduled overs bowled and drawn First-Class matches requiring 200 overs bowled unless unconditionally determined; super-over wickets are excluded.

17.63 Bowler Runs Conceded: Tracks total runs conceded by a bowler matching official scorecards, incorporating wides and no-balls while excluding byes, leg-byes, and penalty runs. Requires the bowler to bowl, with 80% limited-overs and 200-over First-Class completion thresholds applying unless unconditionally determined; super-over runs are excluded.

17.64 Named Player Performance: Evaluates individual player points accrued through 1 point per run scored, 20 points per wicket taken, 10 points per catch, and 25 points per stumping. Requires players to be named in the starting XI, with limited-overs matches requiring 80% of scheduled overs bowled and First-Class matches requiring both first innings to be fully complete unless unconditionally determined; super-over points are excluded.

17.65 Batter Matchbet: Compares performance between two named batters. Both players must be named in the starting XI or appear as substitutes. Limited-overs matches require at least 80% of scheduled overs bowled and drawn First-Class matches require 200 overs bowled unless unconditionally determined; super-over runs are excluded.

17.66 Bowler Matchbet: Compares performance between two named bowlers. Both players must be named in the starting XI or appear as substitutes, and entries remain valid even if a player subsequently does not bowl. Limited-overs matches require 80% of scheduled overs bowled and drawn First-Class matches require 200 overs bowled unless unconditionally determined; super-over wickets are excluded.

17.67 All-Rounder Matchbet: Compares combined performance between two players using a points system allocating 1 point per run, 20 points per wicket, 10 points per catch, and 25 points per stumping. Both players must be named in the starting XI or appear as substitutes, and entries remain valid even if a player does not bat or bowl. Limited-overs matches require 80% of scheduled overs bowled and drawn First-Class matches require 200 overs bowled unless unconditionally determined; super-over points are excluded.

17.68 Keeper Matchbet: Compares combined performance between two designated wicketkeepers using a points system allocating 1 point per run, 20 points per wicket, 10 points per catch, and 25 points per stumping. Both players must start as wicketkeepers or appear as substitutes, and entries remain valid even if playing roles change mid-match. Limited-overs matches require 80% of scheduled overs bowled and drawn First-Class matches require 200 overs bowled unless unconditionally determined; super-over points are excluded.

17.69 Fall of Next Wicket: Evaluates the total team score at the fall of the specified next wicket, with the final innings total used for settlement if the partnership remains intact through the end of the innings. Retired-hurt players are excluded from wicket calculations. Limited-overs matches require 80% of scheduled overs bowled and drawn First-Class matches require 200 overs bowled unless the line threshold is passed or outcome unconditionally determined.

17.70 Next Player Out: Predicts which of the current batters at the crease will be dismissed next. Entries are voided if either batter retires hurt, if the actual batters at the crease differ from those listed in the market, or if no further wickets fall in the match.

17.71 Method of Next Wicket Dismissal: Settled on the precise official dismissal type for the next fallen wicket, excluding retired-hurt players. Fielder catches categorized as caught-and-bowled count specifically as fielder catches. Entries are voided if a batter is retired out or if the specified wicket does not fall.

17.72 Race to X Runs: Predicts which named batter reaches the target run milestone first. Entries remain active regardless of overs curtailment or weather reductions, and markets are settled as "Neither" if neither batter reaches the specified milestone.

17.73 Next Boundary Four or Six: Predicts whether the next boundary hit is a four or a six, counting only boundary hits directly off the bat while excluding overthrows, all-run boundaries, extras, and super overs. Limited-overs matches require 80% of scheduled overs bowled and drawn First-Class matches require 200 overs bowled unless unconditionally determined; entries are voided if no further boundaries occur.

17.74 Winning Over: Predicts the specific over in which the winning runs are scored or the match officially concludes. Entries are voided if the match produces no official result, or if scheduled overs in limited-overs matches are reduced post-entry due to external factors unless the market outcome was unconditionally determined prior to reduction.

17.75 Both Teams to Score X Runs: Limited-overs matches require at least 80% of scheduled overs per innings to be completed based on the match format active at the time of entry placement. Drawn First-Class matches require at least 100 overs bowled in each team's first innings unless unconditionally determined, with official team declarations treated as fully completed innings.

17.76 Either Batter Method of Dismissal: Evaluates whether either specified batter is dismissed by the nominated mode of dismissal. Entries remain valid and active regardless of whether either batter remains not out or retires hurt before the conclusion of the innings.

17.77 Both Batters Method of Dismissal: Evaluates whether both specified batters are dismissed by the nominated mode(s) of dismissal, adhering strictly to standard Either Batter Method of Dismissal validity rules.

17.78 Runs off Consecutive Deliveries: Governed by standard Runs off Delivery principles, requiring the target run thresholds to be scored across all designated deliveries sequentially.

17.79 Wicket off Delivery: Requires the designated delivery to be fully completed for entries to stand. Valid dismissals include run-outs, while retired-hurt players are excluded. Timed-out or retired-out dismissals are officially attributed to the immediately preceding delivery.

17.80 Both Batters to Score X Runs in Over: Requires the nominated over to be completed unless the market outcome was unconditionally determined prior to interruption. Natural innings conclusions during an over validate market settlement, whereas interruptions caused by weather or external factors void pending entries. Unstarted overs void all entries, and settlement counts only runs scored directly off the bat regardless of prior player dismissals or retired-hurt occurrences.

17.81 Both Batters to Score a Boundary in Over: Governed by standard Both Batters to Score X Runs in Over completion rules. Both boundary fours and sixes count toward settlement, provided they are struck directly off the bat from any delivery. Overthrows, all-run boundaries, and extra-derived boundaries are strictly excluded.

17.82 Both a Four and a Six to be Scored in an Over: Requires the designated over to be completed unless the market outcome was unconditionally determined prior to interruption. Natural innings completions during an over validate market settlement, whereas interruptions caused by weather or external factors void pending entries. Only boundary fours and sixes hit directly off the bat count, excluding overthrows, all-run fours, and extras.

17.83 Batters Combo Milestones: Batter milestones adhere strictly to standard Batter Runs rules, applying exclusively to first-innings runs in First-Class matches. Bowlers who do not bowl are recorded as taking zero wickets. Limited-overs matches require at least 80% of scheduled overs bowled and First-Class matches require 200 overs bowled unless the bowler's team innings completes or the market line is passed; super-over runs and wickets are excluded.

17.84 Batters Combo Milestones (Multiple Named Players): Governed by standard Combined Batter Runs rules, aggregating performance totals across all named players. Entries are voided if any named batter fails to take the crease, unless the market outcome was unconditionally determined prior to or following non-participation.

NOTES FOR ALL MARKETS

17.85 Players Sent Off / Retired Out: A player sent off the field of play under official disciplinary rules is categorized as retired out and officially settled as a dismissal for all market calculations.

17.86 Concussion and Tactical Substitutions: If a player leaves the field permanently without returning, their final statistical record is evaluated at the exact time of exit. When an official concussion or tactical substitute enters play, both the departing player and the active substitute are recognized as full match participants for market settlement.

17.87 Penalty Runs After Conclusion of Innings: Penalty runs awarded to a team after the opposing team's innings has commenced are excluded from all market settlements pertaining to the preceding innings.

17.88 The Hundred Format: An over in The Hundred consists of 5 legal deliveries, totaling 20 overs per innings. All other match rules align strictly with standard limited-overs gaming specifications.

17.89 Incorrectly Created Matches: If a match is opened under an incorrect competition format or classification (e.g., T20 instead of List A), all affected platform entries are voided and re-issued under the accurate match specifications.

**18. SQUASH GAMING RULES**

18.1 Specific Set Point Scoring: Entries on "Who Scores Xth Point in Set Y?" are voided if the set concludes before the target point is reached.

18.2 Incorrect Score Impact: If markets remain open with an incorrect score display that significantly influences line pricing, the platform reserves the right to void affected entries.

18.3 Incorrect Player or Team Display: If players or team designations are displayed incorrectly, the platform reserves the right to void affected entries.

18.4 Player Retirement, Forfeit, or Disqualification: If a player retires, forfeits, or is disqualified, all undecided and uncompleted markets are voided.

18.5 Official Points Deductions: Official governing body point deductions are factored into all active, undetermined markets, while previously determined market outcomes remain unaffected.

18.6 Penalty Points: Penalty points officially awarded by the match referee or umpire count toward all active game and point market settlements.

**19. AUSTRALIAN RULES FOOTBALL (AUSSIE RULES) GAMING RULES**

19.1 Overtime Exclusion: All Aussie Rules markets are evaluated strictly on regular playing time, excluding extra time unless explicitly specified otherwise.

19.2 Scheduled 80-Minute Duration: Market outcomes are determined by the score at the conclusion of scheduled 80-minute play including referee stoppage time, while excluding overtime or extra periods unless stated.

19.3 Incorrect Match Time: If entries were accepted with an incorrect match time display exceeding 2 minutes, the platform reserves the right to void affected entries.

19.4 Incorrect Team or Category Display: If team names, tournament divisions, or categories are displayed incorrectly, the platform reserves the right to void affected entries.

**20. BOXING GAMING RULES**

20.1 Fighter Retirement: If a fighter fails to answer the bell for the start of a round, the fight is officially deemed to have ended in the preceding round, and their opponent is credited with the victory in that prior round.

20.2 No Contest Result: If a fight is officially declared a "No Contest" by the governing athletic commission or sanctioning body, all pending platform entries on the bout are voided.

20.3 Changes to Scheduled Rounds: If the total number of scheduled rounds is altered prior to the start of the fight, all entries placed on Total Rounds, Round Betting, and Method of Victory markets are voided.

20.4 Boxing Market Specifications

20.4.1 Winner (To Win the Fight): Predicts which fighter will win the bout. If a draw outcome occurs (including Majority Draw or Technical Draw) and no draw selection was offered, all entries on the market are voided.

20.4.2 Fight Result (1X2): Predicts the three-way outcome of the bout, where 1 signifies Fighter 1, X signifies a Draw, and 2 signifies Fighter 2. Official Majority Draws and Technical Draws settle as the Draw (X) outcome.

20.4.3 Total Rounds (Over/Under): Evaluates the duration of the fight in completed rounds. Half-round thresholds are defined by the exact midpoint of a 3-minute round (1 minute and 30 seconds), meaning Over 9.5 rounds requires the fight to reach or exceed 1:30 of the 10th round.

20.4.4 Winner and Exact Round: Predicts both the winning fighter and the exact round in which the fight ends, including victories achieved via Knockout (KO), Technical Knockout (TKO), or Disqualification (DQ). If a fighter fails to answer the bell for a round, the previous round is deemed the winning round; fights decided by technical decision prior to the scheduled distance settle as a decision victory, resulting in exact round selection losses.

20.4.5 Winning Method: Predicts the official method of victory categorized as either KO/TKO/Disqualification or Decision (Unanimous, Split, Majority, or Technical). Settlements follow the official decision declared in the ring, with disqualifications categorized under the KO/TKO outcome group.

20.4.6 Any Fighter to Win Inside the Distance: Predicts whether the bout concludes before the full scheduled rounds expire. Fights ending in a technical decision count as not going the distance for settlement purposes.

**21. MMA (MIXED MARTIAL ARTS) GAMING RULES**

21.1 Settlement Rules: All markets are settled strictly on the official result announced immediately in the octagon following the bout. Subsequent appeals, athletic commission reversals, or official result amendments do not alter market settlements.

21.2 Fighter Fails to Answer the Bell: If a fighter fails to answer the bell or leaves the stool to start a round, the bout is officially deemed to have ended in the preceding round, with the opponent awarded the victory in that prior round.

21.3 Withdrawals or Substitutions: If either scheduled fighter withdraws, is replaced, or is substituted prior to the official start of the bout, all pending platform entries are voided.

21.4 No Contest Decision: If a bout is officially declared a "No Contest" by the presiding athletic commission or sanctioning authority, all pending entries on the bout are voided.

21.5 Changes to Scheduled Rounds: If the total number of scheduled rounds is altered prior to the bout, all entries placed on Total Rounds, Winner and Exact Rounds, and Winning Method markets are voided.

21.6 MMA Market Specifications

21.6.1 Winner (To Win the Fight): Predicts which fighter will win the bout. In two-way markets without a draw option, any official draw (including Majority Draw or Technical Draw) results in all entries being voided.

21.6.2 Fight Result (1X2): Predicts the three-way outcome of the bout, where 1 signifies Fighter 1, X signifies a Draw, and 2 signifies Fighter 2. Official Majority Draws and Technical Draws settle under the Draw (X) outcome.

21.6.3 Total Rounds (Over/Under): Evaluates the duration of the fight in completed rounds. Half-round thresholds are defined by the exact midpoint of a 5-minute round (2 minutes and 30 seconds), meaning Over 2.5 rounds requires the fight to reach or exceed 2:30 of the 3rd round.

21.6.4 Winning Method: Predicts the official victory method declared in the octagon. Disqualifications count under the KO/TKO outcome group. The KO/TKO classification includes referee stoppages due to strikes, doctor stoppages, corner stoppages, fighter retirements due to injury, and disqualifications. The Submission classification includes physical tap-outs, technical submissions, and verbal submissions (including those resulting from strikes).

21.6.5 Winner and Exact Rounds: Predicts both the winning fighter and the exact round in which the fight concludes, encompassing victories via KO/TKO, disqualification, submission, or decision. If a fighter fails to answer the bell for a round, the preceding round is deemed the winning round. Fights decided by technical decision prior to the full scheduled distance settle as decision victories, resulting in exact round selections being settled as losses.

21.6.6 Will the Fight Go the Distance?: Predicts whether the bout reaches the end of the full scheduled rounds. Fights ending in a technical decision count as not going the distance for settlement purposes.

**22. GOLF GAMING RULES**

22.1 Player Participation: A golfer is officially deemed a full participant in a tournament or specific round once they tee off on their first hole. If a player withdraws, retires, or is disqualified after teeing off, all associated entries stand.

22.2 Tournament Conditions: For tournaments shortened or impacted by inclement weather or external delays, entries are settled on the official final standings declared by the governing tour, regardless of total rounds completed. If a tournament is permanently abandoned without an official result, all entries accepted after the last fully completed round are voided.

22.3 Round and Match Abandonment: If an individual golf round is permanently abandoned, all undecided and uncompleted markets for that round are voided. Delayed or postponed matches remain active, with market trading resuming when official play continues.

22.4 Settlement Rules: All golf markets are settled strictly according to the official tournament results published by the sanctioning tour site at the conclusion of play or trophy presentation. Subsequent post-tournament disqualifications, score penalties, or statutory adjustments do not alter market settlements.

22.5 Special Rules for Non-Runners: In head-to-head match betting, 2-ball, and 3-ball group markets, entries are voided if any named golfer fails to start the designated round or tournament.

22.6 Golf Markets

22.6.1 2 Balls: Predicts which player will record the lowest score in the specified round. Entries are voided if both players retire on the same hole or if both competitors complete the round with identical scores.

22.6.2 3 Balls: Predicts which player will record the lowest score among the designated trio in the specified round. Standard dead-heat provisions apply in the event of tied scores.

22.6.3 Outright Winner: Settled based on the official tournament winner awarded the trophy, inclusive of playoff outcomes. Entries are voided if weather or external conditions reduce the tournament structure such that no official winner is declared.

22.6.4 Group Betting (Top X): Settled on the player who achieves the highest finishing position within the specified group at the end of the tournament. Dead-heat rules apply unless ties are resolved by an official playoff.

22.6.5 Finishing Position: Evaluates a player's final place in the official tournament standings. Tied positions settle based on the shared rank; for example, a four-way tie for 7th place is settled as 7th place for all applicable market outcomes.

22.6.6 End of Round Leader: Settled on the player holding the official lead at the conclusion of the specified round. Dead-heat provisions apply if multiple players share the lead.

22.6.7 Top Finishes (Top 4/5/10): Evaluates whether a specified player finishes within the top 4, 5, or 10 positions of the final tournament standings. Standard dead-heat rules apply for tied positions spanning the threshold.

22.6.8 Hole-to-Hole Markets: Evaluates performance across designated individual holes. Entries are voided if any named player in the market retires or withdraws during play.

22.6.9 Competitor and Total Markets: Evaluates combined player performance or statistical totals. Entries are voided if any featured player retires before the market outcome is unconditionally determined.

22.6.10 Group Winners: Predicts the player who records the lowest total tournament score within a nominated group. Standard dead-heat provisions apply if multiple group members finish tied.

**23. MOTORCYCLE RACING GAMING RULES**

23.1 Event Postponements: Entries remain active and valid provided the postponed race or event is officially completed within 72 hours of its original scheduled start time.

24\. ATHLETICS GAMING RULES

24.1 Event Postponements: Entries remain active and valid provided the postponed event or competition is officially completed within 72 hours of its original scheduled start time.

25\. WINTER SPORTS GAMING RULES

25.1 Event Postponements: Entries remain active and valid provided the postponed race or competition is officially completed within 72 hours of its original scheduled start time.

26\. FORMULA 1 (F1) GAMING RULES

26.1 Official Results: All market settlements are determined strictly by the official race standings published at the conclusion of the podium presentation. Subsequent post-podium stewards' penalties, statutory adjustments, or disqualifications do not alter market settlements.

26.2 Weather-Shortened Events: If a Grand Prix is shortened or terminated prematurely due to weather or safety concerns but declared an official result by the FIA, entries stand provided full championship points are awarded.

26.3 Postponed Races: If a race is postponed or rescheduled to a different calendar day, all pending platform entries are voided unless official competition takes place within the same UTC day as originally scheduled.

26.4 Dead-Heat Rules: Standard dead-heat provisions apply if multiple drivers or construction entries finish tied for a market outcome exceeding the available winning selections.

26.5 Pit-Lane Starts: Drivers commencing the race from the pit lane are officially categorized and ranked behind the final position on the starting grid for all grid position and head-to-head market settlements.

26.6 Retirement Rules: Settlements for retired drivers are evaluated strictly by the total number of official laps completed. If multiple drivers retire on the same lap, ties are broken by the official FIA race classification order.

26.7 Team Market Specifications

26.7.1 Team Winner and Top X: Settled on the single best-ranked driver or constructor car finishing position within the official race classification.

26.7.2 First to Retire (Team): Settled on the constructor team whose car is officially recorded as the first to retire from the race.

26.7.3 First Pit Stop (Team): Settled on the constructor team whose car officially enters the pit lane first during the race.

26.7.4 Total Overtakes (Team): Evaluates the combined aggregate number of official overtakes executed by both drivers representing the specified team.

26.8 Fastest Lap Specifications: Settled strictly on the fastest individual official lap time recorded during the Grand Prix, with exact millisecond timing serving as the decisive metric.

26.9 Head-to-Head and Group Specifications: Head-to-head and group driver markets require at least one driver to complete more laps than the other. If both featured drivers retire on the exact same lap, all associated entries are voided.

26.10 Overtaking Specifications: An overtake is officially credited only if the passing maneuver is successfully maintained through the end of the lap in which it occurred.

26.11 Retirement Rules: A car is officially classified as retired if it fails to cross the finish line upon the conclusion of the session, unless the driver is officially disqualified by race stewards.

26.12 Pit Stop Rules: The driver or team whose car enters the pit lane first is declared the winner for pit stop sequence markets. Entries into the pit lane resulting in a permanent retirement are officially counted as valid pit stops.

26.13 Total Finishers: A driver is officially classified as a finisher only if they cross the finish line on the track when the official checkered flag concludes the session.

**27. SPECIFIC SAFEGUARDS FOR KEY SPORTS**

27.1 Soccer: Video Assistant Referee (VAR) interventions and potential statistical data discrepancies are cross-referenced with official governing body match reports to ensure precise market settlements. Goalscorer markets adhere to strict official scoring criteria, with own goals explicitly excluded from individual player goal totals.

27.2 Tennis: Matches impacted by player retirements, forfeits, or extended postponements result in all pending, unsettled markets being voided, with entry balances refunded within 48 hours.

27.3 Basketball: Overtime periods are excluded from all market settlements unless explicitly included within the market description. Individual player proposition entries stand only if the named player actively steps onto the court during official play.

27.4 Cricket: Matches affected by inclement weather or reductions in overs are settled strictly in accordance with official competition regulations, ensuring full alignment with recognized governing bodies and official Duckworth-Lewis-Stern (DLS) calculations.

**28. FB SPORTS**

28.1 Overview: D1CE strongly advises users to carefully review the governing terms, rules, and regulations of FB Sports. The operational terms and conditions stipulated by FB Sports may differ from those applicable to D1CE. D1CE does not possess the authority to modify, amend, or otherwise alter the terms and conditions established by FB Sports.

**29. RIGHT TO MODIFY RULES**

29.1 Policy Amendments: D1CE maintains the right to modify, amend, or update these rules and regulations at its sole discretion without prior notice. Any updates will take immediate effect upon posting to the platform. Significant modifications to platform market rules will be communicated transparently through official platform announcements or email notifications.

**30. DISPUTE RESOLUTION**

30.1 Claims and Timelines: Disputes arising from platform market outcomes must be submitted in writing to Customer Support within 30 days of the disputed event's conclusion. Submissions received beyond this 30-day window will not be entertained. All market disputes will be investigated and resolved according to the procedures outlined in this policy.

**31. WALLET AND FINANCIAL TRANSACTIONS**

31.1 Rewards and Settlement Allocations: Rewards or market payouts generated from platform activities will be credited directly to the cryptocurrency balance of the user's wallet unless otherwise specified. Funds acquired through platform market activities are non-transferable between the cryptocurrency and fiat balances of the wallet. Any discrepancies or calculation errors in market payouts must be reported to Customer Support within seven days for administrative review and resolution.

**32. REGIONAL RESTRICTIONS**

32.1 Geographic Compliance: Users located within restricted or prohibited jurisdictions are strictly barred from participating in platform market activities. Regional restrictions are automatically enforced based on the user's physical location at the time of participation. Violations of geographic policies may result in account suspension and the forfeiture of associated account balances.

**33. RESPONSIBLE PLATFORM PARTICIPATION**

33.1 Fair Play Standards: Engagement in platform prediction markets must reflect responsible participation principles. Users are strictly prohibited from exploiting system vulnerabilities, engaging in collusion, utilizing automated bots, or participating in fraudulent activities.

**34. ENHANCED SAFEGUARDS FOR SPORTS MARKETS**

34.1 Data Integrity: Settlements rely on official data feeds like OPTA or official broadcasts, which take absolute precedence in disputes.

34.2 Line Errors & Refunds: Entries affected by display or data errors are voided and principal funds promptly refunded.

34.3 Geolocation Enforcement: Participation is geographically restricted via automated tracking; circumvention via VPNs risks permanent account suspension.

**35. GUIDELINES AND DISPUTE HANDLING FOR SPORTS MARKETS**

35.1 Standardized Rules: Market rules for all sports adhere strictly to official governing body criteria. Rule or settlement disputes are processed within 14 days.

35.2 Dispute Escalation: Payout or settlement disputes escalated to Customer Support are resolved within seven days of confirmation.

35.3 Platform Resources: Users should review market rules prior to participation. Educational guides and FAQs are available on the platform.

**36. BONUS GOVERNANCE**

36.1 Policy Precedence: Promotional rewards and credits are governed by the Bonus Policy. Specific promotional terms apply, with the core Bonus Policy taking precedence in any conflict.

**37. DISPUTE RESOLUTION**

37.1 Claims Framework: Market disputes must be submitted to Customer Support within 30 days of the event and are resolved within seven business days of confirmation.


---

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